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Joined 2Y ago
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Cake day: Jun 21, 2023

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Switch sold almost fifty times more in its lifetime. Do you expect the Steam Deck 2 to teach those sales numbers? I mean, it would be a miracle for Valve.


I mean, the Switch has sold over 146 million units by now. Sales numbers for the Steam Deck aren’t public, but I’d estimate them around 3 or 4 million at most. That is a big difference.

For comparison, the PSP sold 80 million. Even the PS Vita sold 15 or 16 million. The biggest seller among handhelds is still the NDS at 154 million.

Of course, these handhelds have been in stores for a lot longer than the Steam Deck, but those numbers are a lot bigger!


Eh. Steam Deck will have to up its game significantly if it wants to be in the same ballpark as Switch. It’s a little baby compared to Switch sakes sales, not even close.



I’m sorry, are you calling Arena, Daggerfall, Morrowind, Oblivion and Skyrim the exact same game? That’s a bit disingenuous.


I think you must be doing something wrong. Proton has been able to play pretty much everything without unsupported anti-cheat for a long while now.


I remember having a GeForce 2 as well. Yes, I was really into graphics at that time. :) Ever since Wolfenstein 3D, or DooM, to be honest.

Colored lighting in Unreal for the first time!

Did you have dreams of DooM back then? I remember opening doors in DooM with that iconic sound in my dreams, lol.


Ohhhh! I think the Riva TNT (or Riva TNT 2?) was my first 3D accelerated graphics card! What a time to be alive was that.


This is correct. I remember running Quake II in software mode with hardware effects (could that have been OpenGL already?). It ran at like 1 frames per second, because I didn’t have a 3D graphics card. Although the lighting looked lovely when you shot a rocket through a hallway.


I see, I guess you’re right then. :) Maybe this was a major release then.


I think the WASM project diabloweb of DevilitionX has not been around for five years?


Is that It’s an asynchronous operation and you need to send messages in the form of events back to the UI thread. But it’s difficult to predict how much of the total percentage of progress you just finished in the small part it’s doing, since every part is doing something different or longer-taking. So it’ll jump and won’t be steady. Or, you make a fake one that goes steady and shows down at the end, or something similar. So, fake. :)