"When you do the maths, we are completely out of cash in September"
@[email protected]
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4d

I know this is going to sound weird, but if you didn’t work on a game I care about or worse, worked on games that I think are bad, then I will not take your development experiences seriously.

I’m not saying they didn’t happen, just that I would be foolish to value a process that produces products I don’t like. The fact that you have such strict separation between programmers and designers leads me to believe your company hires a lot of people they don’t need to do jobs in a poor manner. I have very little respect for people who ‘design’ but can’t create. I’m not saying all of them are worthless, but the vast majority of them are. I have a lot of respect for the handful of exceptional designers that actually justify their position with good ideas. Most designers I’ve come across are stupid meme-chasers who actively make whatever they touch worse.

I enjoy plenty of games that were made by fully-remote teams, such as Mordhau. Did you work on anything like that?

@[email protected]
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93d

The fact that you have such strict separation between programmers and designers leads me to believe your company hires a lot of people they don’t need to do jobs in a poor manner. I have very little respect for people who ‘design’ but can’t create.

This is the weirdest take I’ve read in a while… Thinking designers doesn’t create anything is just so wrong… And I’m not just talking about creating designs but also creating prototypes using components and e.g. unreal blueprints… Let’s not forget about taking the time to properly tweak values and all that…

I’m not going to share what games I’ve worked on as I like to have at least a faint divide between my online persona and real life one.

@[email protected]
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23d

Why don’t you share what games you’ve worked on so we can all decide whether to give a shit about your opinion

@[email protected]
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-23d

Lol, it’s not about me vs. him.

He’s the one who said remote couldn’t work. I said it could and gave an example of a game I like that was made by a fully-remote team.

If the development experience that he is defending didn’t yield any products that are as good as something that was made remotely, why should I take him seriously?

NιƙƙιDιɱҽʂ
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They were just pointing out the benefits of in office work for the industry (compared with benefits of remote no less), and you came out swinging, your example dripping with opinion and hostility, as well as a clear lack of personal experience.

It was entirely unnecessary and rude.

@[email protected]
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33d

I wasn’t trying to say you can’t do remote development what I was trying to say was it’s not a good way for the whole industry. That and pointing out drawbacks of full remote.

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