The open-source tool allows developers to simulate a colorblind person’s experience while gaming.

Chroma, Ubisoft’s colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.

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Microsoft/Xbox has been pretty good on the hardware side with their Xbox Adaptive Controller

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My only beef with Microsoft and Xbox is that they’re not willing to open up these systems to any sort of macros or even complex rebinding.

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Right, forgot about that since I focused purely on software side of things. Good reminder!

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