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Gaming on ARM is going to have a steep hill to climb until there’s a Proton-esque compatibility layer. Why would I try to use an ARM machine to play games when its library is miniscule and new x64 machines have shrunk the power per watt gap?
I thought Windows on ARM already had a translation layer. Does it not work for games?
Or even better: The company developing Windows on ARM, selling ARM Surface devices, one of the biggest game publishers after the takeover of Activision could just release their own freaking games on their own platform. Not even the casual games are:
Just putting their own games on the platform would be money down the drain if their goal was to make ARM a viable gaming platform (just look at Apple), but games that small are low-hanging fruit, for sure.
If they heavily rely on some frameworks very much tied to x86 Windows that required massive efforts to port, sure, but usually they don’t for the simple fact that video game consoles and smartphones exist. Microsoft very much supports gaming on ARM platforms, most notably Nintendo Switch. There is no reason why Doom I+II isn’t officially available for Windows ARM.
There technically is: Box64. It needs work but it works on a couple of titles. The problem is more so the fact that Snapdragon’s GPU is really weak compared to what Intel and especially AMD have now so it wouldn’t be viable for games either way.
Yeah, that’s what I mean. It needs to be compatible and performant enough to come close to what x64 does even with the extra layer in the way.