Dragon Age: The Veilguard and Starfield came and went—meanwhile, a new breed of RPG dominates the conversation.
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your comparison to FF7 isn’t really accurate as they’re two different types of RPGs

and CRPGs are known for being far more fleshed out than any jrpg, so I’m curious to hear your reasons for saying so. considering FF7 doesn’t even allow you to make your own character to roleplay.

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BG3, while very fun, is a pretty shallow game. Obviously that’s not a popular opinion, but it’s unfortunately true. There are far more fleshed out CRPGs out there.

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i think you possibly are confusing BG3 for another game. nobody would make a statement like that unless they either hadn’t played it or were trying to troll.

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Pretty+cinematic does not mean better. You need to play more crpgs, my friend.

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oh, I’d say ive played quite a few, bud. but the advice is appreciated.

enjoy your generic protagonist with a mysterious dark past. seems like a truly unique concept in RPGs! 🙏

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Then i recommend playing more games with unique concepts. DnD is like the most generic concept on the planet.

imecth
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I generally agree with his statement, bg3 is very simple in terms of character building and has shallow exploration/questing (particularly after act 1). But then again, that’s the case for most AAA games out there - they are made in a way that anyone can play them to the end.

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You all keep throwing these big accusations around without actually giving any alternatives for those of us that actually want to play these deeper more complex games that we’ve somehow never heard of. Why is that? Give us some games to play, please!

imecth
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The op did give an alternative, I can’t speak much for it however.

Baldur’s gate 3 barely has any character building after picking a class at the start. It really doesn’t feel you’re building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.

The big problem about exploration in bg3 is that there’s just not much to do. Most dungeons are like a handful of rooms and that’s that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There’s no sprawling or sense of discovery. I’ll recommend Underrail for exploration.

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I see. We just have different opinions on what RPGs should be and that’s okay. I prefer a deep lake to a shallow ocean, so to say. I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.

I’ve still got 100+ hours in games like that as well… they’re just not as fun or memorable to me and I often end up bored before the end. Had to force myself to ignore a bunch of the map in order to finish Witcher 3 and kingdom come, for example.

Gothic 2 is like the sweet spot, imo. Large enough that you don’t feel confined, but not that large that you get bored doing the same stuff over and over again. And while I did say that KC:D had me bored with exploration by the end, I didn’t feel bad about skipping parts of it like I did in other games because there the size of the map is just for realism and it’s not actually filled with meaningless stuff.

As for character building, I just play path of exile for that. I play RPGs for the stories. If it can have both, great, but I’m not gonna complain about build diversity in a game that I’m not gonna play more than once or twice anyway.

imecth
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I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.

I too. That doesn’t mean bg3 is perfect by any stretch, it’s the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in… Everything starts and ends in a flash.

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Never said it was perfect. I’m just saying that op claiming it’s shallow is wrong. At least not more shallow than any other rpg out there. And at least by my definition. And I think other people’s too, because as of right now, they’re at -16.

Just because it doesn’t have a huge map with a 1000 pointless quests and bandit camps that add nothing to the game doesn’t mean it’s shallow. The biggest decision a game like fallout ever gave us was the decision to nuke a town. Beyond that, it was just a kill this guy or convince him to run away. Not sure how that’s deep but whatever.

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