"We're already preparing for the porting efforts and a potential Steam release now that we've been legally enabled to pursue that," according to one mod dev
Bubs
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A few takeaways from the move:

  • Any modifications must be released as mods
  • Players downloading the mods must own the base game
  • The mods must be free and no aspect of the mod can be monetized.
  • The mods can now access TF2 steam inventory for cosmetics and weapons (but cannot modify the inventory)
@[email protected]
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Ugh, greedy Valve making you spend $0 to buy the base game

[Edit] ok I read the article after making that joke and I see that it applies to several other valve games, not all of which are free to play

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Yeah, as a resident Valve hater I agree it’s a weird thing to get angry over.

If there was anything to get angry over is that I bought this game in a box (stand alone because I was too broke for Orange Box!) with an understanding that it’s an online multiplayer shooter. Meaning, there are servers you join manually from a list, shoot at other guys for a bit and return to that server or not based on how good time it was. This functionality has been ripped out of the game and replaced with some weird algorithm. Before that Valve broke their own design promises of clear silhouettes which made the game less accessible. The game has been dead, riddled with bots farming in-game items that can be traded for real money that Valve added to the game because they could. If it was any other game I wouldn’t care but TF2 started out as an amazing game that was mangled beyond recognition by Valve greed.

They should have released TF2 source code this way 10 years ago. They’re probably doing this now because income from TF2 related items on Marketplace is laughably small compared to their other titles.

dblsaiko
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The server list is still there fwiw. But yeah the matchmaking update was awful.

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This functionality has been ripped out of the game

Nope, see the server browser ingame

The game has been dead, riddled with bots

Not anymore!

@[email protected]
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Most players are using casual mode which is terrible. The community servers in TF2 are a pale shadow of what they once were.

@[email protected]
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Casual’s fine

@[email protected]
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Yeah you’d think that if you never played before it ruined the entire game.

@[email protected]
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I’ve played TF2 for years-- only, after Meet Your Match. (Wow this game is old…)

@[email protected]
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Not anymore!

Oh I gotta fire up TF2! These sorts of shenanigans are the main reason I drifted away years ago.

@[email protected]
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Yeah it was rough for a year or two there… but Valve did a massive banwave and now I’ve only seen a group of bots join my server twice in the last year, and we could kick them easily

@[email protected]
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I’m a Valve stan but it’s disgusting how they’ve abused and neglected TF2. It would unironically be significantly better if they just rolled back every change since 2016.

Bubs
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Lol. It’s so greedy of them!

Jokes aside. It’s an interesting distinction to make. Even though the source code is freely available, it doesn’t mean developers have free reign to do anything they want like they could with open source software. Apart from special circumstances, everything made with the source code will still be mods.

@[email protected]
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It does harken back to the original HL mod scene though - some high quality stuff came out of that (and valve picked up the Devs too)

@[email protected]
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You can’t do whatever you want with open source either. One big stipulation of copyleft licenses is the share-alike clause, which means you can’t make modifications and then decide your program is now closed-source, so it protects the code from being enclosed again.

I mean yes you can make whatever modifications you want, generally, but it’s not totally unrestricted.

@[email protected]
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Im honestly a really big fan of copyleft. I think that it seems more “fair” in a system that requires sacrifice to make progress.

thermal_shock
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Isn’t this how they all are? L4d and l4d2 are the same unless you’re hosting a server with .smx plugins.

@[email protected]
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Sort of, but those let you use the pre-existing codebase for each game as is. This lets you play with the inner workings. You could do something drastic like implant rollback netcode, add new classes, wild shit.

thermal_shock
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