The Dutch consumer foundation Massaschade & Consument alleges Sony prices digital PlayStation games at nearly double the cost of physical versions.
@[email protected]
creator
link
fedilink
English
-1217d

EGS just published their sales numbers and it’s a fart compared to Steam which has the defacto PC gaming monopoly. It’d be fine if it was some open platform but it’s just another unaccountable company that prints money for being first to monopolise the market, no different from Microsoft.

@[email protected]
link
fedilink
English
1217d

Not being publicly traded makes this very different from Microsoft, actually.

@[email protected]
creator
link
fedilink
English
-917d

Yes, it’s even less transparent and accountable.

@[email protected]
link
fedilink
English
817d

In what world do you think publicly traded companies are more accountable? If anything it’s the opposite.

@[email protected]
creator
link
fedilink
English
-517d

Private company is not a subject to many regulations and duties that a public company has to adhere to, mostly on external reporting. How much do you know about Valve? What’s their profit for 2023?

@[email protected]
link
fedilink
English
216d

You mean the regulations that force public companies to prioritize shareholder profit over all other concerns?

@[email protected]
link
fedilink
English
417d

That’s because Steam offers a better user experience than EGS. Here are some nice things about Steam that EGS lacks:

  • Steam input - awesome controller mapping
  • Linux support - esp Steam Deck
  • huge back catalog
  • user reviews - maybe this exists now for EGS?
  • lots of features I don’t use, but others might

While EGS has:

  • free games
  • timed exclusives

Why should I use EGS? Steam is better.

@[email protected]
creator
link
fedilink
English
-4
edit-2
17d

Valve has an arguably better platform but is more expensive and doesn’t have some exclusives. That would be a great opportunity for a competitor yet nobody broke through despite pouring billions in. Weird, huh?

Valve didn’t figure out how to port Steam to ARM and dragged their feet on x86-64 so I’m not sure where that money goes, probably gambling research.

@[email protected]
link
fedilink
English
5
edit-2
17d

Valve has an arguably better platform but is more expensive

Yes, I think everyone would agree that Steam is the best PC games platform

doesn’t have some exclusives

Well yeah, that’s the definition of exclusive. Sony, Epic, and Microsoft pay to have games not available on other platforms. First parties don’t release their games on other platforms to increase the attractiveness of their platform. Valve does this with their first party titles as well (CS:GO, Half Life, etc), but they release very few games.

Exclusives are the definition of anti-competitive behavior. Valve only does this for their first party titles, and other than that is very competition friendly, since they allow devs to release on any other store, as well as make free keys to sell elsewhere.

As a platform, they behave much better than pretty much everyone else, with maybe only GOG beating them due to license transfers and DRM-free commitment. Steam arguably has the best customer service in the industry (or if not best, very close to it), so it’s less of a concern.

Valve didn’t figure out how to port Steam to ARM

Why would they? Windows on ARM is pretty much nonexistent, emulating x86 on ARM on Linux has severe performance issues, and the best platform support for ARM is from Apple, where there’s even less game selection.

Most games don’t work on ARM, so there’s little point in supporting it. But Steam does work on macOS on ARM (I think it uses Rosetta still?), where devs are actually going to port their games to ARM. Windows and Linux on ARM are incredibly niche and games just aren’t ported for those platforms. I guess they could do a compat layer like Rosetta, but it’ll be a terrible experience running a game through a compat layer.

AFAIK, EGS and GOG don’t support ARM on anything other than macOS (and phones for EGS), and why would they?

dragged their feet on x86-64

Why does that matter? The main reason to port to x86_64 is to access more memory. Even while Steam was x86, games could still absolutely be x86_64. During the transition, they still needed to support 32-bit, so why do extra work when the benefits don’t really apply?

I’ve helped update to 64-bit, and it can be a lot of work. Why prioritize that?

I’m not sure where that money goes

  • Steam features like Steam Input (i.e. all that stuff that makes them stand out)
  • Linux support - tons of investment into WINE/Proton, drivers, etc; this is huge for Steam Deck
  • hardware development - Steam Deck, Valve Index, etc
  • marketing - both their products and other devs’ games
  • employee salaries - Valve employees are paid very well
  • legal fights - e.g. patent lawsuits
  • Gabe’s yachts - similar to how Unreal Engine profits are used by Tim Sweeney

They’re not public, but it’s not hard to estimate since they publish a lot of data about the platform.

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 13 users / day
  • 298 users / week
  • 1.03K users / month
  • 3.85K users / 6 months
  • 1 subscriber
  • 12.9K Posts
  • 91.3K Comments
  • Modlog