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Cake day: Jun 18, 2023

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In theory “Verified” includes this:

This game’s default graphics configuration performs well on Steam Deck

But you’re correct, that doesn’t even imply locked 30 FPS sadly (Baldur’s Gate 3 Act 3 comes to mind).


Honestly - lack of large trackpads aside (it does have a tiny one on the right side) - the Legion Go S looks like a good deal. Price should be equal to the OLED Deck for the 512 GB variant, for that you get a device with a more modern CPU architecture and 50% more GPU cores. The display is quite a bit larger (8.1" vs 7.4", which is a larger difference than it might seem), it’s higher resolution 120 Hz and - most importantly - it has VRR, which the Steam Deck OLED lacks. Sure, it’s not OLED and some people are seemingly allergic to higher resolution displays (“think about the battery life!!!” or “not powerful enough to play games at this res” (upscaling exists)), but 2D games like Hollow Knight or Cuphead should look amazing on this display and font rendering should be a lot better.

Also, Lenovo might sell this in countries where the Steam Deck isn’t officially available.


So…Red Dead Redemption infringes two of these three patents?

  • Throwing an object (lasso) to capture a target
  • Player character being able to ride on another character (horse)

Is Nintendo afraid because Rockstar can actually afford the lawsuit?


Astro Bot looks pretty darn good though (in both art style and graphical fidelity), so not sure if it’s a good example.






A game can both be complete and have expansions later. While it is true that many games strip what seems like core content off the main purchase to sell it separately as DLC, there are many examples of DLCs expanding upon an already finished game.


Yuzu is also a citrus fruit, so it at least makes sense.


Does the CLI still work? If so, you could download and play all the Windows 7 compatible, DRM-free games in your library just fine. Alternatively, if you already had these games installed, they’ll work fine without launching Steam first.


The feature itself is great. It records the last two hours by default and lets you easily create clips from that. The editor is right there in the Steam overlay, it’s pretty great.

I only used it under Linux, and that’s where I’d say it is still very much a beta experience. I have an AMD Radeon 7800 XT. Most of the time, Steam picks up on its hardware acceleration - sometimes it doesn’t. When it doesn’t, it falls back to CPU encoding (obviously) which occupies around 3-4 cores on my 7950X3D to record 3440x1440 at the highest quality setting. GPU encodes are H.264 even though the GPU is perfectly capable of encoding AV1. Performance impact ranges from almost zero to as much as 30%, which seems a bit excessive. On some games that have a splash screen (Sea of Thieves for example), all it will record is said splash screen, even when it’s not shown anymore: you get gameplay sounds, but the video is just a static image with mouse cursor artifacts. It didn’t record sound from one of the microphones I tried. After swapping it out for a different one, my voice is being recorded. At least one session the shortcut for saving a clip just resulted in an error sound instead of a clip being saved.

So it’s a bit disappointing so far. Yeah, Linux shenanigans and relatively small user base, but Valve out of all companies should treat Linux as a first-class platform. Yes, they do a lot for Linux, with Proton and whatnot. But ironically Steam itself is only in an “okay, it kind of works” state. No official packages for anything but apt-based distributions and Wayland (scaling) support is meh at best.

It did seem to work a lot better on the Steam Deck with very little performance impact in my short testing, so there’s that.



I guess you could sell a literal copy, yeah. But ironically, the lack of DRM binding that copy to an account by a user makes a “proof of original ownership” harder, if that’s what you want.

That’s not how it works with digital goods, but that’s a limitation of digital goods really.


They don’t even know what they want to do themselves.


If you’re talking about Steam, while it provides its own DRM system, games can be published on there without any DRM whatsoever, so you can do whatever you want with the downloaded files and then play the game without Steam.


I’m no expert here, but I’m pretty sure branch prediction logic is not part of the instruction set, so I don’t see how RISC alone would “fix” these types of issues.

I think you have to go back 20-30 years to get CPUs without branch prediction logic. And VSCodium is quite the resource hog (as is the modern web), so good luck with that.


While I mostly agree with your first paragraph, I don’t see Nintendo as the innocent and awesome third player. They are certainly doing well in terms of sales numbers right now, but they’ve proven time and time again that they’re hostile towards their fanbase (and I’m not talking about pirated games here).

I also don’t see how the Switch brought a “fresh, intuitive control scheme” to the table. The hybrid console concept was the first well implemented take and quite a few people certainly like that flexibility, but in my opinion the best way to play Switch is on a TV with a bunch of “Pro” controllers.

And in terms of games, I think Nintendo makes consistently good games (for the most part), but most of them are also very safe bets. You have your 2D platformer Mario games, 3D platformer Mario games, some fighting and sports Mario game spin-offs (again, nothing new), and a bunch of games set in the Zelda universe. Splatoon was something else, but we’re at Splatoon 3 by now as well. I personally thought Mario Maker was the most “revolutionary” title in somewhat recent times. I enjoyed some of these games especially for their coop (or pvp) experiences, but there wasn’t much in there that truly surprised me.

YMMV of course, I know a lot of people absolutely loved the Zelda games for the Switch for example. Nintendo games are also pretty much feature-complete out of the box, which isn’t something you can say for a lot of these live service games popping up everywhere.

I personally think indie games or games from “large-but-based” studios are more important than ever and that’s where I got the most original and memorable experiences from in recent years.


Nvidia might be selling the shovels to the customer during this gold rush, but TSMC is making them.


There was a vulnerability in Project64 so a malicious ROM could escape outside of the emulator. So while unlikely, it’s certainly possible.


I waited for this so long that I eventually just played it on an emulator (that’ll no longer receive updates). I somehow doubt that the experience will be much better with a new PC version. I played it at 3x internal render resolution and at 60 FPS.


The absolute scenes if this guy wins.

Yuzu devs and others be like “we could’ve easily won?”.

(I know, not happening)


Probably Tetris Gym?

EDIT: The “kill screen” in NES Tetris is just the game getting too fast for most people to keep up. Then there’s some bugs that can crash the game in later levels, but Tetris Gym fixes these bugs. So you “just” have to be good enough to play Tetris for long enough at insane speeds.



You have to sue every single storefront first as well and go cry to the press that companies don’t want to do business with you when you break their ToS.


They can and they are making their own chip designs to do the job.

The cloud part of Apple Intelligence runs on their own designed hardware.





What does Apple or Apple’s pricing of products in completely different product categories have to do with this?


Then roll your own implementation that can support lobbies from different services, like many games already do just fine. Don’t launch a separate launcher within a launcher, it’s stupid.


Then make the Epic version include Steam instead of vice-versa. Most players will have more friends on Steam, so it’d be easier this way.


Did they fully refund the handful of players who purchased the game only to have it taken offline basically immediately?


Apple has so many bullshit rules in their App Store, unfortunately a non-bullshit rule requiring single player games to work offline isn’t one.


Better pick the correct Proton version from the get-go then Linux users, switching it more than 4-5 times within 24 hours or so will trigger Denuvo blocking the game from starting.

Or just don’t buy this crap :)



Considering Intel is behind TSMC as well, China might be quite close to Intel then.


More than enough for Apple to bend to pretty much whatever the Chinese government is asking for.



I personally can’t really play at 30 FPS (anymore), especially in games where aim is important.