From Jason Schreier. “The plural of ‘anecdote’ is not ‘data’,” but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.
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Dev teams too big and too much spent on marketing.
Unfortunately, data shows that people prefer to be advertised to over receiving a better product.
Not so much a preference, more how the human brain work.
Humans prefer what they know, so they will choose a brand that they’ve seen on TV over an unknown brand.
I think the data shows that advertisement is super effective, not that people prefer to be advertised. If people preferred advertising over a better product then games like Balatro, Vampire Survivors etc. literally couldn’t be successful, because those games had effectively zero marketing budget. Their success came from word-of-mouth because the game itself was great.
Dev teams to big? Then we need bigger and better layoffs