Player agency is not gaming's only valuable currency, and can often be to its detriment
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I like the idea of open worlds much more than I like the reality. With a full time job, kids, and a completionist mindset I just don’t have the time or mental stamina to spend 100+ hours doing side quests and revealing every inch of the map. Not to mention reading all of that dialog and lore.

Give me a corridor with a tight, focused story over a sprawling open world any day of the week. Coincidentally Bioshock was awesome.

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Absolutely. Nobody needs an open-world Dead Space. I want 8-12 hours of intense claustrophobia.

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Ah yes, Corpse Stomping Simulator 2008.

There was a way you could tell the living ones from the dead but I’ll be damned if I could tell you what it was exactly, I just developed a feeling after the first couple hours.

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IIRC you could just telekinesis the bodies since only the ones that were actually dead would react to it. But stomping on every body as Isaac Clarke’s PTSD starts to set in is lore accurate.

Dogiedog64
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Counterpoint, a remastered Dead Space 2 with a lot more exploration capability would go super hard. I WANT to see the nooks and crannies of Titan Sprawl. I WANT to see the full desolation of a Necromorph outbreak. DS1 Remastered got that beautifully right with the new interconnectedness of the Ishimura and the Intensity Director.

JokeDeity
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Everyone tends to disagree with me but I think Breath of the Wild was the worst thing to happen to Zelda for this reason. I love most other Zelda games but I couldn’t bother finishing BotW and didn’t even try the newer one.

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