• 0 Posts
  • 56 Comments
Joined 7M ago
cake
Cake day: Dec 11, 2024

help-circle
rss

Yep, the Windows compositor is actually a pretty big resource hog all things considered. Plus it fucks with frame pacing


I loved enter the matrix. It was lowkey more fun with the cheats though


Yeah I’m not sure why that’s news. At least Nintendo is being somewhat transparent about it


Last epoch’s campaign is so mid too. I feel like they somehow both underplayed and overplayed the time travel stuff. At least it’s pretty short


No one has been doing that kind of claims directly since… TW3 actually ? Or maybe Watch Dogs. Epic Games and CDPR know that every content creator under the sun will run with that and make these claims for them to start the hype machine.


That’s not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it’s stupidly easy to “ship” it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.

Source : have worked on UE5 games


I believe it. I’ve had access to a ps5 devkit and UE5 in the past.

What I don’t believe is that they can actually run a full-fledged game on the same hardware at the same level of fidelity


Yeah I say let them cook. Their “worst” game is Pyre (iirc it really didn’t sell well) and it’s still a very good game.


IIRC they (or at least their design lead) explicitly stated that since the founders were Diablo fans, something like Hades was basically their dream.(And imo you can already see some of that in Bastion and Transistor so I don’t think it was PR talk) So it’s not surprising they’d go for a sequel given how well it was received. But I’m sure they’ll stop soon enough, they don’t seem to be the kind of studio that is in it for the money and I’m sure Hades and Hades 2 are giving them more than enough money to take creative risks in the future.


Valve hosts it for “free” (30 to 15% of every sale), yes.

I’m guessing this game has some phone-home DRM or something, and maybe it’s only required the first time it’s executed after installation ? They could of course just give the game a patch that removes it but I guess they don’t want to anger the line investors and make it go down by working even a second on a “discontinued” game.




Idk about the whole corporation vibe. I’d personally go for “pure” industry. All players are working to grow a huge factory because we all know t̳̖̮͕͙h͈̪ͪ͊̈̿̍̐͢ĕ̪͖͔̃̃͛̄͌̚ ͉̙͈̩̩̬̪̓̉f̘̈ͭá҉̟c͔͖͌̚͡t̨͙̖̖̹͚̬͐ͧ͛̀̈́ò̻̼̙r̢̙͒́̂y̔ͫ͛̆ͥ̍͏̲̯͍̫͚̣͚ ͎̽̾̓̋͋̇m̹̣̙ͦ̿̑͡ȕ̝͕̑̿͒s̛̀̓̔̊t̗͈̦̽̀̆̃ ̠̯͕̀͒̃g̿̾̾̅͑͟ȑ̠̃ͨ̿͌̿̉o̿̽͂̐̒ͫ҉͔̲͚̺̲w̧͗͑͆̄̆ͦ̾


Well, it looked like world war Z with a Evil Dead skin slapped on. Then probably got out competed by wwz with a Warhammer 40K skin (Space Marine 2)


Are they still selling the horse armor ? Because the horse armor mod was my only mandatory mod when playing the OG, just to give Bethesda the middle finger


KF2 has some amazing animations for guns handling (and great feeling when shooting) that still hold up to this day. Such a shame that they ruined the art direction with all the shiny shit.


Yep. Joining your favorite TF2 server on a Saturday afternoon and seeing that half of the server playing sandvich heavies, doing a conga line, having a full on philosophical discussion in the spectator chat, or annoying the engineers as a group of spycrabs was peak gaming

Edit : also trying to make the highest tower of players by jumping on each other (until some guy inevitably pulls up with a ulapool caber and blows up everyone)


Here’s hoping KF3 doesn’t suck (unfortunately the odds don’t look too good currently)


You have to do some work for the tower’s master and/or you need to gather informations for the knight. That could be stuff like cleaning their orbs so they can ponder them later, preparing/finding magical critters to be used in their potions, putting away his stupid sentient magical artifacts that keep trying to escape or do some shenanigans… Whatever. And try to gather information/find escape routes etc. But imo if there is some knight gameplay, it should be a minor part of the experience, otherwise you will indeed feel like you’re just playing the knight.

Edit: I think you could still have a fair share of knight gameplay if you make the princess gameplay some sort of walking sim where you wander around the tower, possibly under time constraints, and when it’s over, your have a knight section. You can figure out tons of way to make these gameplay segments interact too. For example there could be roadblocks to the knights progression that require the princess to do/find something. That could be mixed with Libra’s idea of having the princess cast spells and do other stuff during the knight’s segments, by having the player find the spells/artifacts required during the princess segments


I am having so much fun with path of Giants Karlach. Shadow magic sorcerer is also pretty cool



It becomes effectively, from an emotional standpoint, like their child.

It’s the same with code. It involves more basic logic than art but it’s still creative work imo. Hell, there’s even artistic forms of coding.


Care might not have been the right word. I care about my code too, but we know our work belongs to the company so we don’t get too attached. The thing that hurts the most with these layoffs is stopping working with the people (or entire teams) you had a good work relationship with, and, of course, suddenly being out of work.


I can tell you that no professional (non indie) gamedev cares about that. We know damn well we have no rights over the stuff we make for our overlords.


Some archetypes of boobs armor can work e.g the half naked barbarian, which is fairly gender neutral too thanks to Conan and shit, but sometimes it’s ridiculous.


I play men characters a lot of the time because the boobs armor trend annoys me. I always try to make them look very distinct from me irl though. I really like this new trend of making all armors gender neutral (e.g BG3 and especially MH wilds, since the series had a long standing tradition of making some of the female armors really… Let’s say “not realistically functional as an armor”. In the new one they still have these versions but you are free to choose any of the 2 looks regardless of your character’s gender).


I do recall some people being upset that they basically “yassified” Geralt from the witcher 2 and onwards. According to the books he’s supposed to look “weird” or something like that. Like, not repulsive but definitely not sexy, with slightly “unnatural” proportions and beast-like traits, etc. Which I think they nailed in the first game, through the low definition textures and models probably help a lot with the uncanniness.

I find that people crying about non-white male and/or non-bimbo female MCs are outrage tourists pushing their stupid gamergate agenda 99% of the time. At this point I don’t know why we are even acknowledging them anymore.


The Outer Wilds was a first game from an indie studio. On this basis alone it was practically guaranteed to not get the success it deserved. And it does deserve a ton of it.

Conversely, call of duty is literally one of the most notorious franchises in the entire industry, and pretty much sells on its name alone.


If the game is good, doesnt need an active playerbase to survive (ie isn’t entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if an (already established) company’s future is jeopardized by a single game not doing well, I’m sorry but it’s not well managed. Ask me how I know.


if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.

Maybe they should stop trying to peddle bland-ass live service games that live and die by their players numbers then. A good solo game might take a hit to its initial sales but should recover in the long run.



Valve have worked so hard to disgust me away from dota 2, they’re so real for this ❤️


Well I’m one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn’t work on everyone. Personally I really like how when everyone knows what they’re doing it really feels like you’re a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren’t as complex as in L4D2 doesn’t hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.



Well it’s not titan-level but the ogryn towers over all the other characters (with a much higher camera when you’re playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he’s not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death. Also when you need to carry a power cell or whatever, all the other characters can only walk but the ogryn can run at full speed.

IIRC even when not geared and not leveled he just plows through the hordes (he has a lot more health and toughness than other characters too which makes him the king of crowd control) ultimately though, the toughness mechanics force you to have at least one squad member close by during fights or you’ll end up dying by a thousand cuts

Edit : I think the main issue with the power fantasy in Darktide is that the game is 100% skill based. With enough game knowledge and decent mechanical skills you can avoid pretty much every damages or special enemies’ attacks. But that does mean that when you don’t have that knowledge you’ll get your ass handed to you even by a small horde of poxwalkers, regardless of the character (though the ogryn will die slower because of his bigger health pool and better toughness regeneration mechanics against hordes of chaff)


Yeah you either play for hundreds of hours or you don’t. Shallow, though ? It’s got tons of great mechanics that make the moment-to-moment gameplay enjoying


I respect the hustle, but as a professional gameplay programmer : the fuck did you expect ? Piling systems upon systems does indeed increase the game logic’s complexity exponentially. Probably a big reason why there are so few (good) immersive sims even though it’s quite the popular genre.



Huh. I have literally never seen a WD drive fail. I had one that started making some unsettling noises after 10+ years of use but I didn’t notice any failure until I ultimately removed it a few years later. A friend even bought a second hand Raptor once, which I thought was a terrible idea, but he had no issues with it for several years until he replaced it with an SSD.

Of course I know this is probably a very biased experience because I have never encountered WDs in a professional setting where the drives are a lot more solicited and thus more likely to fail.

Edit : also I only ever bought WD blacks which are higher end IIRC, and so did most of my acquaintances. Can’t speak for blue/reds etc


I commented before reading, as is tradition. I expected these tools to be hard to temper with though, do the other manufacturers have the same “vulnerability” ?