The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?
Snot Flickerman
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916d

The worst thing is that some brilliant sound design is held back by some folks who will buy a top of the line video card but some cheap shitty headphones.

HEXN3T
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16d

Cheap shitty headphones, when the Koss KSC75 exist for $20 and sound better than anything I had bought before. I have better headphones now, but $20 is $20, and I still like how small they are. Despite having HD600s and HE1000s, they’re still my go-to for the average use case.

EDIT: Here’s a list of headphones worse than $20 funny disc with ear clip:

All Bluetooth headphones (and your $500 AirPods Max)

All gaming headsets

All in-store headphones that aren’t that one set of Audio-Technicas

In other words, 100% of what the average consumer buys. Get them in on this simple trick.

@[email protected]
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215d

In my experience it’s both cheap shitty headset and expensive shitty headset. The arguments is always wireless + mic so people go and spend ridiculous money on something that can be done better with a cheap good headphones like the Koss + dedicated mic that may not be as convenient to use but will sound much better.

Still, good sound design may be enjoyed on a shitty headset, it’s just that good audio can add more to gameplay than just graphics. Like for example walking in the main HUB area in Starfield is like soul numbingly hilarious… it does not feel alive at all even when you see NPCs walking around all the time.

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