Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.
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I didn’t even hear of concord until it was dead, whereas marvel you can’t escape from hearing about.

We’ll see if Rivals survives. It’s completely unbalanced so far.

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Stupid seasonal buff that make some healers heals 15% more, dps deal 20% more damage and tanks have 15% more HP. They need to remove this idea ASAP

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I mean, it’s certainly one way to have “flavor of the month” characters without actually having to rebalance things monthly.

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Oh wow I hadn’t heard about this. Please don’t.

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It’s a really weird choice to not have the first season without these modifiers if they’re dead set on having them.

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It’s really not, everyone is just really strong. It’s like Paladins where everyone is a monster if you learn to play them.

Some characters are weaker and others require more effort, but every character has a counter pick that wrecks them, so team comp is important for different roles at different times. Sometimes you need a backline assassin, sometimes it needs to be a dive character. I really like it since it forces less onetrick play and actual team coordination.

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