It’s more about the scripts being given a passover of approval from the CCP. Want your movie in China? Usually, there’s some adaptation for the region, no big deal. However, I remember articles coming out about how the movie adaptation may not be accepted if the U.S. version doesn’t fit the standard, meaning the U.S. version would have changes made at the suggestion of the CCP.
You can back it up on Steam. You can download your entire library to a backup haddrive and run Steamless, effectively the exact same process as you just described for itch.io.
For clarification, remove the drivers as in make the G2 not need them?
Also do you happen to have a link? It’s not that I don’t believe you, I have a G2 and would like to read the details myself, I was looking into details about this after the announcement but didn’t find much.
Basically, I’m hoping that the G2 can become a full SteamVR device. It’s a good headset but openXR and more specifically WMR have just absolutely butchered it’s reliability. When I first got it I used it at a MixedVR setup with the index Knuckles - works great for the SteamVR runtime. OpenXR doesn’t like SteamVR devices, so the knuckles can’t be used. No big, stay in SteamVR.
Then WMR pushed the OpenXR runtime as standard - no big deal really and overall a good thing (sans XKCD standards) and since then it’s been a pain. Only for Microsoft to kill it 2 years later lol.
I switched back to my index for the downstairs VR space, but it would be nice to be able to use the G2 for a full lifespan.
It’s really not, everyone is just really strong. It’s like Paladins where everyone is a monster if you learn to play them.
Some characters are weaker and others require more effort, but every character has a counter pick that wrecks them, so team comp is important for different roles at different times. Sometimes you need a backline assassin, sometimes it needs to be a dive character. I really like it since it forces less onetrick play and actual team coordination.