The Last of Us studio has multiple single-player titles in development…

Information originally from MinnMax’s Ben Hanson. There is an existing game used to describe this new game to Hanson as a point of reference, and all we know is that that game is not Hitman.

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“Let’s give them lots of player freedom this time!”

Play testers continually don’t look at a set piece vista the developers and artists spent 400 hours creating.

“Well, that’s enough of that. Back to the rails.”

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Every WoW developer ever.

Ironically I looked at shit far more when I (finally) got a flying mount in each expansion than I ever did while stuck on the ground.

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I’m reminded of the techniques Valve used for this type of thing in the Half-Life episodes.

Say, for instance, they have a bit of destruction physics that they think looks memorable and they want people to see. They’ll have a Combine soldier shoot at you from that direction, to force your attention that way. They may also set the event on a “Look Trigger” so that it will only happen while the player is looking at it.

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Yeah. Valve invented most of the attention direction techniques for Half-life (light, motion, etc, etc.) Trailblazers.

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