Speaking with over a dozen sources about the turbulent development of Star Citizen at Cloud Imperium Games.
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Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I’m still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)

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I really wanted to like it, but it just never scratched the itch when I played it. I love stuff like freespace 2, but E:D just never did it for me. Which sucks, because the community search thing sounded really fun at the time.

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It annoyingly needs a more complex HOTAS to properly play than most cheap entry-level ones have, while also not having ENOUGH complex need to justify me pulling my godamn keyboard over for

Literally the main reason I don’t play it even though slapping my quest 2 on and space VR flying is fucking fun

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