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Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a “pay-to-win” element. That’s why I gave up on GTA online.
But if its just like “exclusive skins”, I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.
I do wish games I could turn off their constant begging for my money though.
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It is always such a satisfying feeling to loot the $999 weapon skin off your enemy dead body.
Thank you for spending on my behalf and letting me play this game as a f2p and for letting me use your rare skin.
I avoid any games that have p2w mtx but I can tolerate it somewhat if it is a PvE only or ‘single player’ like in Genshin-like games.
I dislike the practice of having mtx of any kind in pay to play games so I tend to avoid those too.
Even a bunch of competitive games it hasn’t bothered me that much unless it’s like a real big difference.
I actually enjoy taking the shitter on people that paid to be “good”, then get their asses handed to them to someone who clearly never spent a dime.
My problem with “its just cosmetic” is that it turns the entire main screen into ad space, along with loading screens and wherever else they can jam it in. I don’t play game to be advertised to.
Of course I can choose not to buy in, but if it didn’t have a psychological effect they wouldn’t be doing it.
An argument I heard, and adopted is that it’s never “just” cosmetic. Your enjoyment of the game is impacted by how you perceive your avatar. This is why fortnite skins sell so well to new players. It’s not just cosmetic to drop $20 on Cuddle Team Leader. It makes a user feel silly and increases enjoyment running around as an obvious pink mascot costume. It prolongs how long you play both by increased enjoyment, and sunk cost fallacy. In any game with cosmetics, purchases drive playtime.
Yeah I had to realize that as well at some point.
Used to play games and I was so focused on gameplay, I always thought “why even have a lot of art in there”. But then you realize if the art sucks, you wouldn’t even be giving it a chance.
And this extends to skins and stuff. If it’s “just cosmetics”, that still means there is some art that is now hidden unless you throw money at your screen. And depending on how much it is, the game might be way too boring without it. So you’re still buying bits of a game after the fact. And voila, we’re back to the reasons why DLCs suck.
I think you meant “couldn’t”.
The “constant begging” is why I don’t even look twice at these games.
You used to unlock cool stuff by playing the game.
They removed that whole loop of discovering cool stuff by doing cool things and replaced it with cash grubbing.
Played Terraria recently and this concept you speak of shined in it. Almost forgot how fun discovering new things as you play the actual game was.
Wow still has a lot of achievement/reputation(grind) related cosmetics.
But yeh, it’s a shame that when you see a cool/unique looking mout etc that you now assume it’s paid by default.