themeatbridge
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271Y

Or, just like make a good game. You can work on a game until it’s good and then release it. Come up with some fun ideas, hire some good writers and graphic designers, spend some time making the controls and UI intuitive and responsive, and then balance gameplay through testing.

Oh, and get the music right. Halo: CE was like 90% about the music. When you hop in the back of the jeep, and the music is like “dun duh duh DUUN da dun duh duh DUUUN” and you start mowing down Grunts, or when you meet the Flood for the first time, those moments made Halo an experience worth sharing.

@[email protected]
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41Y

I can hear this comment.

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101Y

The music was great, but the Puma (jeep), was also a huge part of it. The developers are on record talking about how they made the Puma, realized how fun it was, and then basically built the whole game around having fun moments with it.

themeatbridge
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10
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1Y

This conversation makes me want to plug in my old XBox and fire up some Halo.

Wasn’t it called the Warthog, though? Or am I thinking of Halo 2?

Omega
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101Y

It’s the Warthog. There’s an old webseries called Red vs Blue from like 20 years ago (they just finished the whole thing last year) where they refer to the Warthog as a Puma.

It’s hilarious by the way. If you have an hour to kill, you should check out the first season.

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51Y

That wasn’t twenty years ago … It was, like, three. Right? Please tell me I’m right.

Omega
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31Y

21 years, sorry.

@[email protected]
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51Y

“Have you ever thought about why are we here?”

Omega
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21Y

“No, I have never, ever, wondered why we’re here. Semper Fi, bitch.”

@[email protected]
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41Y

The whole experience was carefully tuned to be fun.

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