The GDPR is good and has absolutely changed how things are done. I’ve been involved with multiple companies having to change their European data practices because of it.
I don’t know why you have so little faith in the EU when it’s an actually functioning government that is passing new consumer protection legislation.
The problem with Brexit not the lack of clarity, it was that it was a fundamentally dumb idea motivated but dumbness.
It was a bunch of people who blamed every problem on the EU for no sound reason and thus they supported a self harming policy.
This is a situation where the policy is fundamentally sound, it just needs some clarity around implementation details. This is literally how government is supposed to work.
When you understand how RSUs work and what you’re signing up for there’s nothing inherently wrong with rewarding someone for years of service.
However, their structure / terminology is inherently misleading and manipulative.
A company could just give you stock at each performance review. It doesn’t need to give you magic shares that need to be incubated before they hatch, it could just give you the actual shares they want to pay you at each point.
They don’t because that would expose that they’re actually giving you nothing in the first several years, and they want you to think you own part of the company when you don’t.
Again, when you understand what they’re actually offering then you go in eyes wide open, but they are intentionally trying to deceive people into thinking they’re getting a reward earlier than they actually are.
You don’t have to like it, but out of curiosity, why is this different from a 90s point and click adventure? Isn’t Myst and Riven and stuff basically this, but first person and without combat?
Because I was thinking of being a mystified child staring at Myst on my friend’s computer more than once while playing Tunic.
I would not describe Control as mostly somber.
Things about it that are somber / serious:
Things about it that are whimsical:
Things about it that are both:
I have complete faith in Remedy, both of the Alan Wakes and Control have been surprisingly funny and whimsical, often in unexpected ways. Quantum Break had less humour and was a bit more self serious, but Microsoft also had more control of that project.
Valve literally hosts petabytes of game data and allows any user to download them at any time. That’s not nothing, data storage is
No, it’s really not. Azure and AWS storage is dirt cheap, especially if it’s cold storage and you can have a second or two delay when retrieving the file. If it was expensive, they wouldn’t be the most profitable tech company per employee.
Steam has so many backend features that allow devs to skip so many networking steps that can otherwise be a huge nightmare.
No, it doesn’t. It provides a small handful of APIs around friends and matchmaking, which Xbox and Epic also provide for half the fees, in addition to the generic Azure and AWS versions.
Not sure why you think they are literally just a webpage that has a purchase button next to a game.
I’m a software engineer whos built both an app store and 3d rendering engines. I know exactly how little work it took Valve to build Steam and how much work it took Epic to build Unreal.
They are not remotely comparable. Gamers are just lemmings who love Valve cause everyone loves Valve and talks about Valve, when in reality Valve has overcharged and ripped them off for decades.
for building most of those games
providing an engine does not build the game.
Well good thing I said “most” of a game. Go ahead and write your game logic and then tell me how you get it to render graphics on a screen without any engine code.
Valve has recieved 30% for doing fuck all. Why are you so adamantly defending them?
I’m not defending valve, I’m attacking epic
Yeah, in the context of a discussion about whether or not Valve is overcharging customers.
Jesus Christ, keep up.
If you’re building a game, and you build it on Unreal engine, so it’s handling literally all of the rendering, development tooling, animation engine, game logic engine, etc. etc. you’ll pay Epic a smaller percentage than you’ll pay Valve for hosting your exe file in cloud storage with some reviews and comments.
Think 5% vs 30%.
Oh yeah, let’s all repeat the playbook of GoG, first you just have to spend a decade establishing yourself as the only publisher able to get former Soviet gamers to pay for games rather than pirate them, then turn that trust that you built with two third party developers into a storefront selling their classic titles for them for 6 years, then use your established customer base and goodwill to try and transition into being a proper AAA storefront.
Totally viable business strategy /s
Valve never had to because they established a monopoly so developers did that on their own without Valve paying them. Meanwhile Valve has ripped off the entire gaming industry for its entire existence, charging absurd fees to gamers and developers and you guys are all so bought into their monopoly that you blindly praise them for it.
Gabe Newell is a billionaire. No billionaire earned their money. Every billionaire exploited people for it.
Also, tabloid journalism predates magazines.
Some of the replacement stuff is bad, but some is good. I personally get more out of my favourite podcasters going in depth on their feelings on a game than I get out of whoever is running reviews at IGN right now.
Like even in movies, pre-youtube, pre-social media, people flocked to individual reviewers they liked, more so than publications. It’s why Roger and Ebert / Siskel got so huge, people agreed with their tastes, trusted them, and sought them out specifically. That’s not that different from today’s world of following your preferred YouTuber or podcaster, but rather than everyone following the few individual who can publish, you end up with a giant web of individuals following and influencing each other’s opinions.
And to be clear, I think games reviewing has merit and value, it’s just that outside of reviewing and technical analysis, there’s not much in the way of stories to cover on a regular basis. So you end up with dedicated games journalists having to write about tripe half the time just to fill word / article counts.
I mean what is games journalism? How many full time, major publication, food-packaging-industry journalists are there? Where’s our aluminum can reporters? Who’s covering the waxed cardboard beat? Where’s the lifers on butcher paper?
I mean food packaging is a $500 Billion dollar a year industry, roughly double the size of the video games industry, why are there zero full time journalists focused on them?
I grew up reading a ton of early video game blogs like Joystiq, but games journalism has always been a breath away from celebrity chasing, drama stirring, tabloid filler.
There’s one end of it that analyzes the in depth technical details of engines which is interesting to some, and there’s one end that is reviewing and discussing games as art, but otherwise there’s very little journalism to do full time on any given industry. Journalists should follow the story, not insist on finding one in the industry where they want to look.
I agree, this article title is literally introducing and teasing the game that he created based on his label of working on a different, more successful game that he was a small part of:
‘ex wow dev’
Makes me think another hack might be riding big names on a resume to get games bloggers to write about you
No, Krafton’s explanation was clearer and plainer spoken.
Krafton may be lying or misrepresenting the situation, but their explanation is both simple and believable, if not necessarily the truth.