Inspired by true events from this morning

BougieBirdie
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1318M

I released a game like three years ago and it’s earned $97 in that time.

I feel your pain

@[email protected]
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178M

Whats the game? :)

@[email protected]
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838M

Buy it yourself, get over 100, cash out

BougieBirdie
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528M

Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

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278M

Which game is it?

BougieBirdie
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328M

@[email protected] @[email protected] @[email protected] Thank you all so much for your interest! :)

The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

Looks like fun, I’ll play it with my kids!

@[email protected]
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38M

I too, played “Combat” on Atari.

@[email protected]
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138M

I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)

I believe in you!

BougieBirdie
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118M

Oh my gosh, thank you so much!

Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

shoot your friends

Done. Will you now tell me what it’s called?

@[email protected]
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78M

Steam Deck support?

BougieBirdie
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58M

I’m afraid not, this came out well before the deck and I can’t afford one to test on.

I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

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28M

It most likely works, steamdeck can be plugged into a monitor. I’ll check it out later (:

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158M

Whats the game

@[email protected]
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68M

If you roughly convert your hourly salary, how much money did you spend working on this game?

BougieBirdie
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118M

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we’re each worth several cents an hour.

It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

@[email protected]
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58M

Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

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168M

Tell us the game now.

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188M

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