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Cake day: Jun 15, 2023

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So much of nvidia’s revenue is now datacenters, I wonder if they even care about consumer sales. Like their consumer level cards are more of an advertising afterthought than actual products.


There’s no wrong or right way to enjoy games, and so many ways to find enjoyment in those games. Some people love the novelty, or the stories, graphics, music…

Based on the favorites you’ve mentioned, I feel like you really enjoy specific mechanics or the physical experience/practice of the game. Back in the day, I could spend hours running through Diablo 2, and that was entirely based on button mashing and running. Something about its pacing, interface, and the match of its challenge with my coordination just hit exactly right - difficult enough to be rewarding, easy enough that repeatedly dying didn’t frustrate me, and always another fight just seconds away. I played that for years.

Now that game launchers track my time, it’s really obvious that I like certain games for their mechanics - mostly Skyrim & Fallout - other games for sandbox/crafting - Valheim, Rimworld, X4 - hundreds of hours in each, even though I’ll try other games, at least long enough to finish their stories, once. Sometimes just because I paid for it & feel obligated to get to the end. It’s OK to have favorites.


I don’t watch streamers, but I’ll watch videos like ‘which is the best weapon for [X]’ or ‘how to optimize production in [X].’ I’ve watched stream highlights like SovietWomble’s bullshittery, or IAmCrusty’s psychopathic VR vids. Once you get stuff like that into your YouTube algorithm, there’s a lot of it. It’s gaming content you can consume when location or time constraints won’t let you actually game, and that’s a larger chunk of my day than when I can sit down and play.

You can’t have stream highlights without a stream. Even if no one watches the stream, the infrastructure and technologies have to be there. And I can see where some audience members of those highlights would be attracted to the raw stream, trying to catch the ‘good stuff’ live, the same way some people watch NASCAR hoping to see crashes as they happen.


Ditto. Was surprised to hear it that far along, with absolutely no prior leaks/hype, except maybe they learned from CP2077.

Eventually sorted out they mean ‘production’ in the movie sense, not the product sense. And I suppose that’s fair, given how much modern ARPGs incorporate voice & physical acting, foley work, motion capture, etc


I can see that. If you just want to hang out in a space, then VR Skyrim definitely has some cool places to hang, but how long are you really going to spend in that Skyrim tavern?

When OP asks whether VR is a long-term option, that’s what I think. My favorite 2D games I have 500+ hours, probably a half dozen of them; I can still go back to those, some 10+ year old, and sink another 50+ hours. The only VR game I have more than 50 hours is the mini-golf game that’s glorified chat.

For me, VR as an experience has been really amazing. It’s a level of immersion that’s just indescribably better than anything 2D, but each of those experiences has had limited staying power, which I think is because the physical demands of VR constrain my playtime and focus. I can left-mouse-button all day, but my back gets sore if I stand for three hours. So I can handle beat saber because I treat it like a gym session, but the idea of VR walking 7000 steps to Skyrim’s Throat of the World…just no.


It’s not going to replace flat screen gaming. It’s hard to be in VR for hours, especially when you have to manage battery life, but I’ve had a headset for a year or two now, and it’s still amazing where it’s good. I’m better with smooth moving, but I still prefer teleporting, for headache/dizziness.

Tried Skyrim, couldn’t make it stick - VR just isn’t right for massive open worlds. Halflife Alyx is amazing - it’s the right scale for VR, the attention to manipulatable objects is amazing, and some of the puzzles just couldn’t be done in 2D. Blade & Sorcery is good, too.

Games I keep going back to are Beat Saber, because I’m old and need something to make me stand up and move, and Mini-golf, which is mostly a focus for hanging out with remote friends.


CPUs have so many cores these days, that seems like a perfectly reasonable option. Declare a process ‘security sensitive,’ give it it’s own core & memory, then wipe it when done.


My 80-year-old mother is stil hooked on Hay Day (2012 Farmville clone). She doesn’t alarm-clock overnight events any more, but that could be because she can’t sleep through the night now. Got a team of other old ladies around the world for contests, and it’s right on the edge of where I think it’s great that she’s got something to keep her engaged versus might need an addiction intervention.


I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.


Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.


As an old fart, I actively dislike photorealistic graphics in most cases. I’m playing a game, and I kind of want it to look like a game, which generally means more surrealistic - exaggerated contrast, high saturation, low texture - than realistic. I’d rather play where the characters look like caricatures than my next door neighbor. And that doesn’t even go into great games with sprite-like graphics.

Enough is enough. You’ve saturated the art budget, it’s time to pay writers more.


The Android app should still be fine. I’d expect Apple’s move to be followed by a lot of creators adding a “Don’t use the iOS Patreon app” to their profiles.

I mean, apps that are just the website are a bad idea in the first place, but this specific problem is entirely contained to the iOS app. If some people prefer an app to a bookmark, that’s on them.


I was listening to some pretentious film critic yesterday complain that modern films have stopped being artistic or intellectually challenging, because there’s a huge audience of people who are exhausted all the time. They don’t want media that makes them think, that challenges their assumptions, or even requires their full, sustained attention. Comfort media, like mac & cheese for the brain.

Fallout has become exactly that - some vague, nefarious organization as antagonist; raiders & feral ghouls as unambiguously bad cannon fodder. Just move it to a new city, put in some iconic landmarks, and let the money roll in. I can’t honestly think of a franchise that gets past 2 without falling into that trap, but I just started another run through FO4.


When I went to college in 1987, I got sent with a $2000 computer. That’s around $5600 in 2024 dollars. An Atari 2600 was $200 in 1980, which is around $1000 in 2024 dollars. Computer gaming in the 70s and 80s was for kids with rich parents. You could get a little sample, at $0.25 for a few minutes in an arcade, but most of those games would play well on a phone platform today, and you’d be paying something like $15/hour in 2024 dollars.

Today, a desktop computer or laptop is nearly ubiquitous. It may not play the latest AAA at 4k, but neither do most gamers. Even if you exclude mobile gaming, PC and console games are wildly more accessible today than when the 55+ crowd were coming of age.



Depends a bit on screen size and placement, too. I play on 27", 1440p, about 3 feet from my face, and my eyeballs are definitely the lowest resolution link in the chain. 32" screen on my desk, 60" screen in front of the couch, and 1080-1440 will start showing their pixels. I’m not anxious to upgrade my screen, because 1440p gives me great framerates with a cheaper video card. Also a 32" screen at a viewing distance of 3’ is hard to actually see everything.

I’d much rather have a good game that runs fast at 1080p than have to get a $700 card for OK framerate and style-over-substance gameplay just to get 4k.

Agree that using VR to get immersive, wide-field graphics from fewer pixels is a great alternative.



Graphics aren’t as good, but my favorite single-player MMO is http://progressquest.com/


Valheim, but I can ride a dragon? Keeping my fingers crossed.


Back in the day, you weren’t allowed to plug a private phone into AT&T’s network. You had to rent phones from Ma Bell, for something like $10/month, back when $10 would fill a gas tank.

Between that and Columbia Music Club, so when Netflix was still sending DVDs in the mail, I decided I’d rather buy one movie a month than rent 4. Ripping them wasn’t so easy in those days, but there was already library organizers. Now, it’s like 20 years later and I’ve got something like 250 movies I can watch any time. Mostly good ones, now spread over four different streamers, if they’re even out there. Plenty to keep me entertained.

It’s a corollary of Pratchett/Vimes “boots theory.” More expensive to buy stuff, and the first few years you go without a lot, but in the long run, you get enough for less.


Opinion arguments, like “gaming feels like a chore” require different support from fact arguments like, “the world is flat.” You absolutely can not prove the world is flat, gravity works, or birds are real with an opinion poll, but a poll will support whether newer games are less fun or Coke is better than Pepsi.

IMO, the best argument against the video is that he’s focused on old games that he still plays - he’s comparing the best of old games with whatever has just come out. I’d argue that there’s something special and unique about a game you can still play a decade later - it’s not the story, which is definitely going to get tiring after 10-20 playthroughs; it’s not the quests for the same reason. Game mechanics, decent pacing for that one-more-turn feel, and maybe just aesthetic appeal. Where would he put games like Minecraft or Valheim, both of which rely heavily on resource farming and repetitive building?

I think that many of the new, big titles have tried to capture all possible niches - part FPS, part RPG, part basebuilder - and it’s hard to make all of those seem important to the game without forcing FPS players to do basebuilding and basebuilders to do RPG. That takes away from each person’s enjoyment of their preferred mechanic and imposes tedium.


I have a nostalgic affection for making my own maps. I remember discovering hidden rooms based on unfilled squares of graph paper, and mapping mazes of twisty corridors, both all alike and all different. I think that translating the digital representation to physical added vividness to the imaginary worlds when they were presented as simple wireframes, 8-bit graphics, or even just text.

Today, I don’t have time for it. I would almost certainly end up visiting the same - I’m guessing - half dozen places I could keep in a mental map, decide the game is boring, and play something else. Lazy. Jaded. Spoiled. Whatever - that phase of my development from reading static books, to reading interactive text, simple avatars, now near-photorealistic animations…the phase where I enjoyed the physical crutch for imagination is just gone.



It’s already dropped off Steam’s Top Seller list. Big name developer, lots of hype, kind of mediocre game. Not actively bad, so it didn’t get the CP2077 hate, just nothing special.

And for a game where exploration is a major theme, exploration is pretty strongly disincentivized. I gotta spend 3 minutes holding W to get to the closest point of interest from whatever my landing site was, and there’s nothing but empty planet and a couple lead nodes in between? Or I can just pull up the quest and fast travel to the desto, skipping all the walking and loading screens?


omg. I’m just 15 hours in, haven’t discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I’ve happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don’t mind repetitive if the mechanic is fun.

MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn’t have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.


Gotta admit, I only went looking for the dragon because everyone in game said it’d be super helpful, and there’s a quest called “Gather your allies.” My talker had like 20 charisma and expertise in all the charisma skills…I resolved a lot of conflicts without violence. Disappointed to be forced into combat with the dragon by our guardian angel.

Kind of disappointed with all the interactions with our ‘guardian angel’ once their true nature was revealed. Maybe I made wrong choices, but their guidance just seemed…off. Not wrong. Not evil. Just somehow not quite right. Maybe somehow inconsistent with their revealed nature, and pushing towards ex machina, like a number of things I don’t see how I’d have discovered if they hadn’t outright told me. The dragon interaction is part of that not-quite-rightness.

I definitely found the ending to be the least satisfying part of the game. I went straight from the dragon to the final battle, and I think that sequence intensified the less-than-satisfying feeling.


Own 8/10 - assuming you count Phantom Liberty different from CP; finished 7/10 (likewise PL), mostly before this decade. Some of them before 2010. I wonder if I can still find my Baldur’s Gate CDs…

I’m old.


A lot of Bethesda content is quasi-procedural. TES and FO maps are littered dungeons/encampments that are pretty formulaic. Re-used passage & room artwork, generic antagonists, just little opportunities to engage in combat mechanics. And they respawn periodically, so you can go back and get your mechanics fix.

Everything in BG3 is scripted. There are no random encounters, wandering mobs, or replayable dungeons. Everything in the game is there intentionally, and everything in the game has been hand crafted.


I feel like there’s two parts. On the one hand, Larian’s engine is fantastic and allows really creative and diverse approaches to their puzzles. There’s a number of fights that feel more like puzzles than fights, because they’re nearly impossible if you just go in spells blazing, but not nearly as threatening with a little preparation. They’ve honed that engine through DOS & DOS2, so it’s much more mature than you’d get if this were a pure derivative of BG1/2. The first time I lit Shadowheart up with Spirit Guardians and dashed her around a battlefield reaping the canon fodder…I actually giggled with glee.

Then there’s the storytelling. My journal is filling up with quests & side quests, but I don’t think any of them have been the “Kill 5 orcs,” “gather 10 blood moss,” or “deliver this McGuffin” variety. The NPCs you meet tend to reappear later and react differently depending on how their previous quest ended. I suppose, technically, that’s similar to going back to the same quest-giver, rising in their ‘ranks’ toward some prize, but it doesn’t feel the same. The NPCs, even the side-quest NPCs, feel like they’re woven into the overall narrative and it makes for a much more immersive experience.

I can’t imagine how much writing, animation, and voice acting had to be done to accommodate all the choices I won’t make. Even just the times some NPC voices my gender.



I kind of stopped paying attention to side quests. In a lot of RPGs, I feel like they’re discrete, separate errands, and usually contained within the area where they’re given. BG3 side quests seem a lot more integrated, in the sense that I’ll often just happen along the next step in one as I pursue main quest. If not, then it may be because the next step is in the next Act. And some of them seem to be mutually exclusive.

Maybe because it’s my first play through, but I’m now in ‘if it happens, it happens’ mode, and I’m confident that there are enough opportunities for me to make different choices to have a substantially different experience next time.


I feel like someone generally familiar with RPGs will be fine with the basic mechanics of BG3. It’s my first exposure to the 5e rules - bonus moves, reactions, feats, etc - but they mostly make sense. I may not have combat as optimized as someone with tons of practice, but it works most of the time.

Long term character building, though? When I was presented with class specializations at L3, with nothing to tell me about what they get at L4, 5, 6…those choices seemed completely arbitrary. Being able to respec on the cheap if you feel like you’ve made a mistake is nice reassurance.

OTOH, making choices of specialization and feats without a long term plan, but entirely on the immediate circumstances and whim, feels a lot more like how I planned my IRL degree, job, home… So, immersion?


I’m looking forward to the return of games so big they merit physical distribution. Like, the first terabyte game that comes on its own SSD - plug it into a spare M2 slot or a USB3 port and go.


piqued implies a mild interest worthy of further investigation.

peaked implies interest can’t possibly get any higher, as though they were already super interested, but the ability to pan the camera eclipses all other interesting features.



Days Gone. New to me. My pet peeve is that the motorcycle is a piece of junk. It’s got like 1.5 gallon gas tank and gets something like 2km/gallon. Or maybe it’s 1 mpg, but the game uses metric for distances and imperial for volume.