Ryan Ellis was the hero shooter's game director at Firewalk Studios

I don’t know how they expected to succeed without any marketing. I hadn’t seen hide nor hair of this game, even on my PS5 (where they usually advertise the absolute hell out of a 1st party title like this), until the day it released.

Or how their game being just another hero shooter/moba crossover in a sea of such games would differentiate itself enough to warrant also costing $40 instead of being like its competition which is FREE.

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They didn’t want to pay for marketing. But all this news coverage… Didn’t they already say they’d re-release it after an overhaul? I guarantee a non-insignificant amount of people will buy it just to see what all the fuss was about…

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I legit learned of it around when it released from gamingcirclejerk making fun of chuds for calling it woke or whatever. Next time I heard of it, it was the shut down announcement.

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I first heard of it with the shutdown announcement

Granted, I don’t own a PS5

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I saw this (https://www.youtube.com/watch?v=mBnStS9d2xg) nearly 5 minute cinematic trailer in June and was expecting some kind of action/adventure game for most of the way through. Then they said it was a hero shooter out of nowhere and I thought to myself “don’t we already have plenty of those?”

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People keep saying thia, but there’s really only 2 of any worth. Overwatch and Paladins.

Where is this ocean of games?

Smite. Apex Legends. Team Fortress 2. Valorant. Rainbow Six Siege.

And these are just the popular ones.

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I think The Finals is one as well?

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And Deadlock is taking off. It “launched” (if you can call it that) sometime between when Concord released and when Concord was retracted.

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