This content is the lowest common denominator. It is the easiest baby mode raid. You do not get end game gear (except for weird kinda quest rewards you get for beating the last boss on any difficulty). This is literally only there so someone who doesn’t interact with people or cannot physically do the raid for disability or skill can expirance it and see the cutscenes. This is inclusion not erosion.
There is still a large community around the harder contents and if you want real gear you have to still group.
I almost always played solo because I liked exploring and crafting and doing things at my pace. Whenever I had a group, I felt like I was pressured to move move move and finish as much as possible without absorbing the environments or reading the matching story lines.
I was able to finish a few of the low level instances, but was rarely able to find a group to run with and thus usually just skipped over any quests that required them. Sure, picking up some legendary gear would be nice, but I would have just loved the option to stroll through these quests on my own.
Exactly! This is why this was added. It doesn’t take away from the people who group to push hard content. It just allows casual people to experience the game.
That’s the part I always hated. It was hostile towards people who liked the lore but didn’t want to group up with some guy named LaserButt4000 who didn’t want to go to the same dungeon as you, but was happy to get your rare loot in a bad roll of the dice.
Private servers with scaling for dungeon soloing were a godsend. WoW is actually awesome as a single player game. It’s unfortunate the devs never realized that.
Call it whatever the fuck you want but this is like bitching that there is no fishing in counter strike.
MMOs are built specifically to be MULTIPLAYER and to be SOCIAL. Sitting there alone running dungeons solo is the exact opposite of what an MMO is.
People like you with that mentality is the exact reason games like WoW have turned into dumpster fires and I want nothing to do with you ruining my games.
How do you see this change impacting the overall experience? When you say that the single player mentality is ruining MMOs, what features or gameplay decisions are you picturing?
I disagree. The social aspect was amazing and actually helped me to be more social irl as well.
WoW was never meant as a solo game.
Sure, sometimes people stole loot and were annoying as fuck, but that’s part of it, just like irl.
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This game used to be social and about working together. They should have pulled the plug years ago.
This content is the lowest common denominator. It is the easiest baby mode raid. You do not get end game gear (except for weird kinda quest rewards you get for beating the last boss on any difficulty). This is literally only there so someone who doesn’t interact with people or cannot physically do the raid for disability or skill can expirance it and see the cutscenes. This is inclusion not erosion.
There is still a large community around the harder contents and if you want real gear you have to still group.
I almost always played solo because I liked exploring and crafting and doing things at my pace. Whenever I had a group, I felt like I was pressured to move move move and finish as much as possible without absorbing the environments or reading the matching story lines.
I was able to finish a few of the low level instances, but was rarely able to find a group to run with and thus usually just skipped over any quests that required them. Sure, picking up some legendary gear would be nice, but I would have just loved the option to stroll through these quests on my own.
Exactly! This is why this was added. It doesn’t take away from the people who group to push hard content. It just allows casual people to experience the game.
That’s the part I always hated. It was hostile towards people who liked the lore but didn’t want to group up with some guy named LaserButt4000 who didn’t want to go to the same dungeon as you, but was happy to get your rare loot in a bad roll of the dice.
Private servers with scaling for dungeon soloing were a godsend. WoW is actually awesome as a single player game. It’s unfortunate the devs never realized that.
If you want to play solo then don’t play a fucking MMO.
Hence the desire for a single player offline version of the game…
Not everyone believes that devs are the authority on what makes a game fun, which is why mods are so common on PC games.
Gatekeeping a game ? Good job mate
Call it whatever the fuck you want but this is like bitching that there is no fishing in counter strike.
MMOs are built specifically to be MULTIPLAYER and to be SOCIAL. Sitting there alone running dungeons solo is the exact opposite of what an MMO is.
People like you with that mentality is the exact reason games like WoW have turned into dumpster fires and I want nothing to do with you ruining my games.
Go play a single player game instead.
How do you see this change impacting the overall experience? When you say that the single player mentality is ruining MMOs, what features or gameplay decisions are you picturing?
Fucked that you’re downvoted
It’s legit a game meant to be played with other people it’s IN THE NAME OF THE FUCKING GENRE
Yeah the game is made so much worse for allowing people to do something without you
Exactly. This whole genre is literally about playing together.
Shining example right here of exactly why people would rather play solo.
Good and they made games just for these people. They are called single player games.
I disagree. The social aspect was amazing and actually helped me to be more social irl as well. WoW was never meant as a solo game. Sure, sometimes people stole loot and were annoying as fuck, but that’s part of it, just like irl.
Some people might not want annoying aspects of IRL in their fantasy escapism games involving roleplay…