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Agreed on P2P gacha games. Those are just gross as fuck, since as you said, they’re explicitly pay-to-win.
Genshin does, for the most part, provide very clear percentages and how the math works out, so you can actually do that but they’re certainly a rarity. I will say, though, that while they do provide that information it’s also in the bottom of a locked filing cabinet in a disused lavatory with a ‘beware of the leopard’ sign.
You can find it if you know where it is, but your average user isn’t going to know the magic things you should click on to get from the wish screen to the page on the website where they outline specific odds and pull rates, which eh, not a fan of making that so obscure.
Also: not a fan of the sell you a currency you have to convert to another currency to convert to a 3rd thing that then can be used for gambling thing. There shouldn’t be more than one level of obscuring between your money and the final item you need - Genshin goes from Crystals to Primogems to Wishes, and that’s almost entirely to be sure to confuse people how much that wish actually cost, since you’ve got a lot of math to do to get back to what you orginally paid for the Crystals.
Even if you do find the cabinet in the lavatory, the probability calculations for a simple use case are ridiculously complicated. It does reek a bit of “minimum compliance required by law.”
On the plus side, Hoyo (at least in Star Rail) doesn’t bombard the player in-game with pop-ups or the like. A zero-spend player that just wants to poke around in the story or the game world isn’t going to be harassed. Instead, it’s earnest marketing, by way of letting the player use characters on trial, featuring them in the story, or high-quality video productions published outside the game. They make as much money as they do because their production values on that stuff are among the best in the business.
As far as running a digital goods casino (where you don’t own the goods), I’ve seen far worse. I still don’t think we’re doing as much as we should to protect those with addictions to gambling or FOMO from these products, however.
Honestly if you approach genshins probabilities for 5* with anything other than “50% i get at max pity, 100% at 2x max pity” you’re doing it wrong so I’d argue in that sense it’s dead simple. 4* being less guaranteed feels like a problem though, you’re not that much more likely to get the 4* you want from a banner than the 5*, and there’s no guarantee you’ll ever get it at all. And ime a LOT of people don’t realize that (though I still don’t think getting a rough idea of that is particularly complicated).
Having outright “if you spend x in game currency, you are x% likely to get the thing you want” info does seem like a reasonable requirement.
And personally the reason i spent more on genshin than any other gacha is that i had a reasonably priced guarantee instead of having to gamble at all, it felt more like buying chars for a set price with bonus loot boxes.
This literally happened to me lol, wanted to get some constellations for YaoYao and walked away only with Alhaitam and no constellations. Didn’t spend a dime though, the only money I put on genshin was buying a skin.
It’s not a rarity, all eastern games show a percentage because their local jurisdiction (often china and japan) require it by LAW, they didn’t do it for the goodness of their hearts.
Did not know that, and everywhere should require that at the very bare minimum. Knowing how you’re going to get screwed is a good place to start.