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Apparently for lots oft publications (and people in general) it’s impossible to rate anything below 7
7 for effort.
8 if it’s executed well.
9 and up if it’s actually a creative and fun game with good mechanics, no MTX, etc.
It just makes the rating system pointless.
Anything less than a 7 gets you blacklisted from publishers.
This right here is why critic scores are almost always higher than audience scores. Becauee the audience doesn’t care about being blacklisted because they honestly scored a product.
Companies have a financial incentive to get high scores. Review outlets have a fincancial incentive to get review copies for free. Put two and two together and it really isn’t hard to see why the critics give whack scores.