I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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Another one that comes to mind (that someone can correct me on). Was Uncharted the game that made the “no health bar, but redder screen as you are close to dying” popular?

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Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.

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Area 88 did something like that back in the SNES days.

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