Fallout: London carries along all the important Fallout aspects, but at the end of the day it's new in all the right ways — like no Fallout game yet.

Fallout: London is a must-play. The marriage of Fallout 4’s more modern gameplay and New Vegas’ exemplary role-playing mechanics is a match made in heaven, one that occasionally surpasses Bethesda’s 2015 game.

It just shows that Bethesda is absolutely dogshit in making good games.

They make game engines and rely on the community for the rest.

They made 1 (one) game engine, and keep propping it up every release.

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141Y

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I want a FO or TES game that’s just a modder playground.

  • Build the world, don’t populate it with anything.
  • Divide the world into a grid, let modders submit mods to a central database and register them with the grid squares they alter.
  • Let the game download an assortment of mods (maybe using user-defined tags to preference certain content) that fills out the world, using their grid square registration system to ensure no overlapping / conflicting content.)
  • Let players rate content they play.
  • Reward the modders who made popular content in some way.

Obviously there’s a lot of glaring problems with this, but in my head, it’d be awesome.

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31Y

Definitely sounds like an interesting concept. I can also imagine some people seeing it as developers not actually making a game, instead getting their community to do the work.

I think maybe letting people design a building or block at a time, then doing voting and integrating the winner into the game could be a neat way to go about it

That’s basically Starfield, and what it’s trying to do.

Sounds like you just invented Roblox.

Or Metaverse

Second Life 😤

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