Cowbee [he/they]

Actually, this town has more than enough room for the two of us

He/him or they/them, doesn’t matter too much

Marxist-Leninist ☭

Interested in Marxism-Leninism? Check out my “Read Theory, Darn it!” introductory reading list!

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Cake day: Dec 31, 2023

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Fallout: New Vegas, specifically my Permadeath run. I still replay it, just not that same way.


The ones designing the vast majority of IP are paid in wages, the ones who own the IP have not actually designed it, or played a minimal role, ie outlining what they want designed. Copyright is something that is truly unnecessary in general, it is at its best when protecting the vast minority of small producers who own their own designs and can actually afford to manufacture and sell them, but the bulk of the economy is not at all organized in such a fashion to begin with.


1, 2, 3, 3: ODST, Reach. That’s the most important order.


If you want similar old school meets new vibes, Celeste, Hollow Knight, Crosscode, and Another Crab’s Treasure are all very fun. Crosscode in particular I just finished, and my gosh it was one of my favorites this year. Can’t wait for the next game from the devs!



By forcing myself to never play a game different from the one I am currently enjoying unless I am fine with never finishing it, haha


Same, but when I like a game I can only play one at a time if I ever want to finish it, haha. Can’t keep multiple games going without losing interest, but endlessly bouncing around intros isn’t fun either.



Picked it up on the sale, can’t wait to play it on Steam Deck! Need to finish Crosscode first though, haha


My next PC will be small, Linux-based (probably NixOS), and focus on power efficiency. AAA gaming more often than not loses to indies, and there is currently a library of games you can play on PC that could never be completed by one person alone anyways that run very well with even modest “modern” specs.

I’ve been playing Crosscode and it’s been such a stellar game, meanwhile titles like S.T.A.L.K.E.R 2 are less feature complete and far more buggy than S.T.A.L.K.E.R Anomaly and GAMMA (which don’t require super computers to run, and are free).




The Steam Deck fixed this for me, the ability to just turn it on and start playing makes a huge difference!



Uhmmm… based?! PSL actually getting strapped like a good org should?

Edit: oof, it’s not PSL, it’s the Party for Socialism and Labor, not the Party for Socialism and Liberation.


Abolish IP, make games public property (among other things).


Capitalism in decline finds new ways to exploit to counter the overall Tendency for the Rate of Profit to Fall.


Sure, that’s why the post is saying it keeps the modernizations of 4 while treading towards the game design of New Vegas.


In comparison to Vanilla New Vegas, Vanilla 4 is indeed more modern and smooth to play.


Here’s a gameplay trailer from 2020. It’s still in active dev, it just takes a long time and the team prefers not to give updates frequently, you can check the discord server.



As someone who played The Frontier and even finished the NCR questline for it, I’ve been playing London a lot. I do want to say that those looking for full New Vegas level roleplaying are going to be disappointed. There are SPECIAL checks, and traits do make a return, but by and large this is closer to Fallout 3 than it is to New Vegas. Checks aren’t that frequent, this is more of a return to Fallout 3’s “horror RPG” style where roaming and exploring makes up the backbone of gameplay with quests meant to take you to new areas and dungeons, largely.

That being said, it’s a great game. There are problems with some of the writing, the Strike Quest where the outcome no matter what seems to be a resolution of two individuals and not the much larger number of striking workers is a horrible depiction of labor rights movements. However, the level design is generally really cool and atmospheric, and a lot of the concepts are extremely fresh.

More than anything, it makes me super excited to see the release of Fallout 4: New Vegas, Fallout: Cascadia, and Fallout: Miami. It’s a surprisingly great execution on a non-US Fallout, and feels fresh, but doesn’t reach the height of New Vegas.

That last detail is why I am so thrilled for Fallout 4: New Vegas. NV modding is incredible, don’t get me wrong, but the visual upgrade going from New Vegas fully graphically modded to Fallout 4 Vanilla is stark. Imagining playing through New Vegas but with nicer gunplay and graphical fidelity has me incredibly hopeful.


Don’t need to subscribe to anything, just need a GOG account. The mod is hosted on GOG because Nexus denied them due to size.



Guess they saw Fallout: London released and didn’t want the competition, tsk tsk tsk


Absolutely, it’s one of the few games that genuinely give the player absolute freedom, but does so in a hand-crafted world with detailed lore and worldbuilding. It’s great.


Fallout: New Vegas, Caves of Qud, Project Zomboid, Minecraft, Terraria, Morrowind, Skyrim, Dwarf Fortress, Kenshi, Rimworld, Elden Ring, and so much more.


Base building, charting planets, roleplaying, bounty hunting, going to NG+, making different decisions in questlines, and more.

The game is actually pretty good.





Scaldingly hot take: this is not a good thing, but one of the biggest criticisms of the Creation Club is that its content is just one off items and whatnot, and not enough quests. Well, there you go, a questline.

The Creation Kit might end up saving this game, too. I still think there are over 50% odds it pulls a Cyberpunk and is remembered fondly.


Dark Souls 1. It’s not impossible and it has some of the best level design in the genre.



Same thing happened to Bethesda games, each is more popular than the last and each has lost more of its magic.






That’s pretty much it. Bethesda hand-of-gods Fallout to never develop too far, for an eternal shantytown aesthetic with super mutant orcs and Brotherhood everywhere.