Fallout: London carries along all the important Fallout aspects, but at the end of the day it's new in all the right ways — like no Fallout game yet.

Fallout: London is a must-play. The marriage of Fallout 4’s more modern gameplay and New Vegas’ exemplary role-playing mechanics is a match made in heaven, one that occasionally surpasses Bethesda’s 2015 game.

They make game engines and rely on the community for the rest.

They made 1 (one) game engine, and keep propping it up every release.

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I want a FO or TES game that’s just a modder playground.

  • Build the world, don’t populate it with anything.
  • Divide the world into a grid, let modders submit mods to a central database and register them with the grid squares they alter.
  • Let the game download an assortment of mods (maybe using user-defined tags to preference certain content) that fills out the world, using their grid square registration system to ensure no overlapping / conflicting content.)
  • Let players rate content they play.
  • Reward the modders who made popular content in some way.

Obviously there’s a lot of glaring problems with this, but in my head, it’d be awesome.

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Definitely sounds like an interesting concept. I can also imagine some people seeing it as developers not actually making a game, instead getting their community to do the work.

I think maybe letting people design a building or block at a time, then doing voting and integrating the winner into the game could be a neat way to go about it

That’s basically Starfield, and what it’s trying to do.

Sounds like you just invented Roblox.

Or Metaverse

Second Life 😤

barely. have you seen how buggy bethesda games are?

i dont get how they are still a thing

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