System Shock 2's performance didn't give publishers much confidence

What’s interesting to me is of course how cheaply Bioshock got made compared to today’s blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

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This is what should happen. You like the game, make one that’s inspired by it, grow the concept and give it new life.

No. We get franchises and wallowing in profits of milked IPs

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Worse, you’ve even got some copyrighting gameplay concepts, Shadow of Mordor with their “nemesis system.”

Imagine if the concept of the “first person shooter” was locked down by Atari after their employees made Battlezone.

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