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This is manipulation to sell more copies and nothing more.

In any case, AI voices are empowering to the Indie scene. Fully voiced games used to be exclusive to triple A gaming, indie gevs just simply can’t afford it.

I feel for the voice actors just like I feel for the translators that all had to change domaine ten years ago, but progress is progress and it’s dumb to stifle innovation to save a few jobs.

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AI Voices are just worse or require more work for less pay, and they actually seem less common in the (well made) indie scene than in the Triple A scene.

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This is manipulation to sell more copies and nothing more.

…yes? People who make games do things to make their game appeal to people. Framing that as a negative or unusual is kind of weird. Literally everything any game developer does to make the game entertaining or appealing is “a manipulation to sell more copies”.

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I think framing this as “refusing” to use AI is kind of weird. They believe in doing things the traditional way, great, I think games that use all hand-drawn nondigital art are also cool for going against the grain like that, and making a point of supporting artists is laudable, but it isn’t like anyone is trying to force them not to.

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