• 0 Posts
  • 26 Comments
Joined 2Y ago
cake
Cake day: Jun 26, 2023

help-circle
rss

Completely anecdotal but I was able to add my brother-in-law to my Steam family without any problem and he lives about 125km from me.

The requirement is absolutely something more arcane than “same household” and Valve are keeping quiet on the actual specifics. It’s possible that the fact that I’ve been there multiple times and have logged into Steam on their wifi in the past was enough to confirm that this is a place with close relation to me. Who knows though.



Yeah, there are some disappointing limitations for sure, but it definitely is interesting, and does at least feel more like a human player than the normal CPU opponents.

…if a somewhat schizophrenic one.


I don’t know what it’s using specifically under the hood, but in Street Fighter 6 Capcom recently added a new AI opponent you can fight that they say is trained on actual player ranked matches and fights more like a human opponent. You can even have it try to mimic your own playstyle if you’ve played enough.

It can do some odd things and its mimicry isn’t perfect. But it definitely doesn’t feel like the typical high difficulty CPU opponent which uses things like input reading to react faster than a real player ever could.

…it also has been seen teabagging.


People complain when EA and Ubisoft do it too. As for Valve, what game that’s not on Steam requires a Steam login? That’s the issue here, being required to use their platform account when not on their platform.


“Easy answers” in that they’re simple, fit into their existing worldview, and don’t require them to change anything. Not easy as in the easiest to find. That’s why it’s a conspiracy, the simple answers that they want to be correct are being hidden from them.


Their AVC encoding is pretty bad, yes. Simple solution there if you have an AMD card: Don’t use it.

If you’re streaming use x264, it’ll look better than either AMD or Nvidia hardware encoding at streaming bitrates. If you’re recording locally use HEVC or AV1 which AMD does much better with than AVC.


For me I think Street Fighter (and most other fighting games) avoid all the most frustrating parts of PvP.

No teammates to worry about. Whether they’re bad players that need to be carried, or trolls, or just some raging screecher. They’re annoying more often than not in team based games, and even when they’re not usually they’re just… non-entities quietly playing the game. There’s little to no social engagement in modern team based multiplayer, so what’s the point?
Some people might find the lack of a team frustrating as that means there’s no one else to vent at or assign blame for a loss to other than yourself, but those people can piss off and keep playing their MOBAs. They’re just making the experience worse and I’m glad to have something keeping them away.

Very well balanced. While I’m sure there are other balanced fighting games out there this is more specific to SF6. Capcom has done an incredible job balancing the cast. People like to talk about who’s top tier and complain about matchups they don’t like, but looking at the overall win rates online you can see that the best v worst character is only a 3% spread. Some individual character matchups are pretty wildly skewed, but I think that’s fine.

Both players have perfect knowledge. This is a big one, imo. Nothing is hidden from either player. You know where the other person is at all times, exactly how much health you both have, and exactly what resources. Losing to something you were not aware of is one of the worst feelings in any game, and most fighting games avoid it entirely.


For me it’s really a matter of mood and if my friends are available for something co-op.

I do have one PvP pleasure though and that’s Street Fighter. I can’t stand anything team based, but give me two characters on screen 1v1 and I’m all over it.


If there are no nvidia cards that can run your game at 90fps, not even the 4090, then you’re using ray tracing I assume? In which case I’ve already agreed. The gap is too large, and a product tier offset in AMD pricing isn’t going to make up for that gap. My comments about FSR vs DLSS in this scenario assume a superior performance baseline for AMD, where you’re comparing no FSR to DLSS “quality”, or maybe FSR “quality” to DLSS “performance”. AMD would need to tank their prices to an absurd degree to close that gap when ray tracing is involved.

As for why AMD haven’t put more time into their encoder, I have a suspicion they were banking on people moving away from AVC to HEVC or, more recently, AV1. Their HEVC and AV1 encoders are much closer in quality to nvidia than their AVC encoder, and clearly have more attention paid to them. Hell, even as far back as Polaris cards AMD’s HEVC encoder was even faster than their AVC, while also looking better.


RTX HDR does look better than Windows Auto HDR, but also comes with a much larger performance hit. Not saying it isn’t worth it, but something to be aware of when choosing which to use.


But consider that if you get a more powerful card at the same price you don’t need as much upscaling or frame generation. FSR being sightly worse is irrelevant if you can run the game at native.

AMF being worse than NVENC is certainly true, but in my opinion that barely matters. If you care about quality you should use CPU encoding no matter which one you have, and if you just want to capture video locally you can crank up the bitrate where the differences become negligible.

As for ray tracing there’s no counter argument there. Nvidia is better, AMD doesn’t match them. If you want to do anything with heavy ray tracing AMD is basically a non-starter. Though I do think it’s adequate for games with light ray tracing.


Sure, but even for small highlights where you’re going to be hitting HDR peaks past 1000 nits or so you’re still getting into painfully bright territory when viewing it indoors under normal conditions. Does anyone actually want specular highlights in outdoor scenes to be literally difficult to look at directly as if they were real 10,000+ nits reflections of sunlight?

I understand pushing 2000 or even 3000 nits on mobile device displays though. Sometimes there’s a need to compete with direct sunlight when viewing outdoors.


Exactly my thoughts as well. At 1000 nits peak the OLED screens I have are already painfully bright under “ideal” viewing conditions (i.e., dim lighting), and easily visible in poor conditions (sunny day, curtains/blinds open). What on earth are they building them brighter for? Outdoor daytime viewing?



This is manipulation to sell more copies and nothing more.

…yes? People who make games do things to make their game appeal to people. Framing that as a negative or unusual is kind of weird. Literally everything any game developer does to make the game entertaining or appealing is “a manipulation to sell more copies”.


It’s not really laziness. Storing as JSON solves or prevents a lot of problems you could run into with something bespoke and “optimally packed”, you just have the tradeoff of needing more storage for it. Even then, the increased storage can be largely mitigated with compression. JSON compresses very well.

The problem is usually what they’re storing, not how they’re storing it. For example, The Witcher (first one) has ~20MB save files. These are mostly a bespoke packed binary format, but contain things like raw strings of descriptions in multiple localisations for items being carried, and complete descriptors of game quests. Things that should just be ID values that point to that data in the game files. It also leads with like… 13KB of zero-padding for some reason.


Bold of you to assume the data in save files is packed binary and not something like JSON where { “x”: 13872, “y”: -17312, “z”: -20170 } requires 40 bytes of storage.


Same here. Sent back a ASUS video card for warranty service within the past couple of years. Was updated in a fairly timely fashion that they were able to reproduce my issue and a replacement card was sent to me without fuss. No issues at all.

Though there was one odd factor where I sent the card back in its original TUF branded box and it came back in a Strix box. That doesn’t really impact the quality of the service though.


I agree with most of this, but honestly take it a step further. On my Windows machine I don’t put anything on my desktop at all, and turn desktop icons off entirely. It’s literally the worst possible place to put things that you frequently need because it’s covered up by anything you’re doing. You need at least one interaction to get there regardless, so just use the start menu.


In contrast to the other user folders, the desktop is filled with program links that won’t even work anywhere else.

As someone who used to work in IT I wish that was the case. The desktop is a catch-all for basically anything that might momentarily enter a user’s field of vision.

Application shortcuts, URL shortcuts, broken application and URL shortcuts, PDFs, images, a copy of their child’s baby album, a folder that’s just called “stuff” where all their actual work is saved, seven different copies of the same recipe for homemade pasta sauce, six empty files named “New Text Document”, and a recycle bin full of things too important to delete.

But you can’t put anything anywhere else, because they “have a system.”


The purpose of debate isn’t necessarily to convince the person your debating against. It also helps sway others who might be party to the discussion. Just because I have a line in the sand re: turning over control of my computer doesn’t mean I can’t debate that point and offer my own reasons for taking that position, while someone contrary to that can explain theirs. Neither participant in the debate needs to budge in their position, but by both offering their reasoning it may be useful in persuading others to one of their sides.


“I don’t want to hand over compete kernel and administrative control of my PC just to play a game” seems like a pretty reasonable line to draw.


Missed opportunity when double-listing Catherine to use both spellings.


No? There are lots of online only games that don’t have any way to access their content in a single player mode.

That said, this was part of Star Citizen from the beginning, and if anyone ever told you otherwise they are mistaken. The “MMO” part was actually their first stretch goal, it was a single player campaign first.


This article needs a clearer title. I agree that upgrading from a 6000 or 3000 series card right now is almost completely pointless, and even going back another generation it’s still not a great proposition. But I know people with “gaming PCs” rocking 1650s or even 1050s. Lots of folks with medium or low end several generations old hardware out there, for whom great upgrade options exist.