I was there, 3000 years ago, the smooth textures in Quake & NFS, and the lighting effects in Unreal and Quake 2.
Tomb Raider had Glide too. So perfectly pointy.
I have the fondest memories of those days & 3Dfx as a brand. I still have my Voodoo 2s (2×12MB) connected in SLI, I should get them a better display (case?) actually.
I didn’t know about batching at the time so would wake up every few hours to start the next level converting, so I could get it completed during midterm :)
End product was amazing! I still have the converted levels to this day.
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I was there, 3000 years ago, the smooth textures in Quake & NFS, and the lighting effects in Unreal and Quake 2.
Tomb Raider had Glide too. So perfectly pointy.
I have the fondest memories of those days & 3Dfx as a brand. I still have my Voodoo 2s (2×12MB) connected in SLI, I should get them a better display (case?) actually.
you forget the amount of time needed to bake Quake translucent water patch.
I didn’t know about batching at the time so would wake up every few hours to start the next level converting, so I could get it completed during midterm :)
End product was amazing! I still have the converted levels to this day.
I remember having Glide powered screensavers.
Voodoo Lights!
Unreal… That was my jam. Voodoo Banshee 16mb and that game was beautiful.