Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

Dojan
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9
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1Y

Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.

@[email protected]
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51Y

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

Echo Dot
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21Y

Sounds like Microsoft should buy them.

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