There’s a reason why people still play this cozy farming sim, and it’s not just because of all the updates
enkers
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Ya know what other game is basically the same game 8 years later? Pretty much all of them. Games almost never just up and fundamentally change their core design after release. Why would a dev do that, when they can just make a new game?

What a weird article title.

@[email protected]
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Then you get shit like Stellaris that fundamentally changed their game at least two times. It’s not even close to the game I originally bought, and I say that with mixed feelings.

Stardew is in a good place, it doesn’t need to change. If you want Stardew-but-not then play something else, plenty of good games. Slime Rancher, Core Keeper, Sun Haven…

@[email protected]
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You can always go back to the old versions

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Title now shows as “In 8 years, Stardew Valley never lost sight of its core philosophy” for me.

Sentrovasi
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People don’t really like to read the articles before commenting, huh.

Knowing Stardew was such a beloved game, I knew I had to get context before judging the author because it could be read both ways.

People who assume games not changing = criticism are telling us more about their own uncharitable view of others than anything else.

EDIT: That said, if I were to offer criticism, I feel like the author gives too much credit to Stardew as though it invented or pioneered the tight gameplay loop: perhaps at least some mention could have been made to Harvest Moon, the game from which Stardew borrows - and perfects - most of its major systems.

Also to be fair, it doesn’t go anywhere with that thought that Stardew hasn’t changed. Felt a little low-effort, like a retrospective on Stardew that just basically listed what people liked about it.

enkers
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I did read it, and I did notice that the title was editorialized a bit here, and I think that’s immaterial to my main point. The article is basically “sun found to rise once again after 8 years”. As you mentioned yourself, it really doesn’t go anywhere with the idea.

The Assman
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No Man’s Sky on the other hand

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Well, that one wasn’t really much of a game at the release. More like a tech demo that they somehow transformed into a game later.

Zorque
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I mean… it started as a resource farming simulator.

Now it’s a resource farming simulator with mechs and submarines and bases.

Still the same basic game with the same basic core mechanic… just with more mindless stuff to keep you busy.

@[email protected]
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Mecha and subs and bases… and Multiplayer. The galactic hub community in NMS is awesome

Zorque
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So… mindless stuff for more than one mind! Genius!

khab
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Wait, is NMS a game nowadays?

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Has been for years now

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