Arrowhead Studios releases the first major rebalance patch for Helldivers 2, introducing a variety of new challenges and a few key nerfs.
@[email protected]
link
fedilink
English
22
edit-2
10M

Always pretty lame to see weapon nerfs in pvm games since I couldn’t care less what someone’s abusing to hit their endgame quicker.

I don’t play with randoms so for me the fun of stonger gear is that I can fill the rest of my gear with joke gear. Sometimes my group will rock all mines and mortar sentry to try and blow each other up.

Edit: the railgun did need a nerf tho I mainly mean like the other smaller weapon changes.

Quokka
link
fedilink
English
2410M

Im fine with it, it means the game is more balanced overall and other builds become equally viable. At the end of the day it gives more choices for players.

@[email protected]
link
fedilink
English
-410M

always fine with balancing things but this just feels like the usual trend all games have these days where they’ll nerf first then a month from now have a list of buffs.

I could see the urgency of nerfing the railgun because I imagine every little gremlin is abusing it rn. It’s always the small nerfs like -3 rounds in the breaker that I roll my eyes at and wished they’d just wait until they roll out the buffs to do those.

I’m not going to see any gameplay changes while I’m running from 2 bile titans plus horde and my breaker plunks 3 less times.

@[email protected]
link
fedilink
English
110M

Odd energy.

Tedrow
link
fedilink
English
710M

I don’t see them rolling out major buffs. They are being very careful to avoid power creep. All the people that want Helldives to be a walk in the park are playing the wrong game. Also they can just lower the difficulty and be fine.

@[email protected]
link
fedilink
English
710M

You can’t just lower the difficulty and progress though, mats are difficulty gated and with how absolutely gross and ridiculous the player base got (5 missions in a row getting kicked right at extraction) I only solo. :(

@[email protected]
link
fedilink
English
310M

I haven’t played the game but damn, that’s shitty.

@[email protected]
link
fedilink
English
310M

Easy solution, just be the host

@[email protected]
link
fedilink
English
410M

Twenty bucks there’s gonna be a big ol post that gets a lot of attention for adding +1 round to ten different guns a month from now.

I’m not sure where you’re getting the “blank wants blank to be blanker” vibes from but you go off.

I personally love the difficulty and to me this is just Nazi Zombies in a reskin. Where the harder difficulties are higher waves… so you’ve gotta run a train, your guns are really only for panic situations, and sometimes the train catches up to you before you grab your packed gun, so you lose it.

Tedrow
link
fedilink
English
-110M

That’s wasn’t directed at you directly, that’s why I said lots of people and not you. I’ve just seen a lot of people complaining about it.

I generally agree with your take. I just don’t think they will do a significant buff to anything they debuffed any time soon. I think they are trying to push the players to be more versatile.

@[email protected]
link
fedilink
English
210M

They also nearly doubled the recoil of the breaker. That’s a huge deal.

@[email protected]
link
fedilink
English
1
edit-2
10M

Eh, I rarely shoot anything with my breaker besides dumping into a stalker/solo in the way stranglers. On harder difficulties it’s just not worth trying to accurately hit any weak spots on like chargers or anything else that would require precise aiming.

@[email protected]
link
fedilink
English
310M

Nope, not a huge deal at all. Still don’t feel any recoil when using the breaker.

@[email protected]
link
fedilink
English
1210M

The railgun was kinda gross with how much ammo it had and how easily it could deal with chargers in safe mode

Tedrow
link
fedilink
English
510M

Yup, just switch to unsafe mode. It’s still great.

@[email protected]
link
fedilink
English
610M

Nah, it takes ~4 unsafe shots to strip a charger leg now, so a little over twice as long.

@[email protected]
link
fedilink
English
210M

You are probably not shooting unsafe shots. Just switching to unsafe isn’t enough, you have to let it charge above where the safe mode stops. They literally didn’t change anything about the unsafe shots so it should still take 2 hits with these (disclaimer: it may be bugged though. I saw the writing on the wall and stopped using the railgun a while ago, and have still not used one since)

@[email protected]
link
fedilink
English
310M

Safe shots now just bounce off the armor entirely so trust me it’s easy to tell if you’re on safe. Anyway here’s video proof of a guy testing it on unsafe mode: https://m.youtube.com/watch?v=4qWchqvay44

He can get it in 3 if he gets a high charge buts it’s more like 4-5 on average.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

  • 1 user online
  • 182 users / day
  • 788 users / week
  • 2.29K users / month
  • 6.32K users / 6 months
  • 1 subscriber
  • 4.88K Posts
  • 101K Comments
  • Modlog