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I mean, Harry Potter was the biggest selling game last year, and that has also lost 97% of it’s players.
Not everything is meant to be played forever. I think Skyrim was a one-off tbh.
As I understand it, Starfield was supposed to be played for a long time. They literally made the game loop for this reason.
You finish the game by “going to a new universe” and starting over.
That’s another exceptionally boring game, though.
Just checking some random games:
Sekiro is currently sitting at 92% players lost from its peak after five years
Spiritfarer is at 80%
Hollow Knight has only lost 63% of players
Witcher 3 also lost 80%, and actually has a larger active player base (in number of players, not proportionally) right at this moment than HL, despite being years older and peaking significantly lower
Witcher 3 had a pretty big update not too long ago though
There hasn’t really been a single point since the game released almost nine years ago where its player count has dropped below current levels (20-40k active players). There was a huge boost with the update but it’s back to normal levels now. Can check steamdb for yourself to confirm
Big tentpole releases are likely to have a higher peak though, just for the week one FOMO.
Not defending Starfield because by all accounts it is exceptionally average in all areas, just that losing a lot of players from peak is not particularly unexpected.
Kind of feel sorry for those that paid for it on Steam, because it’s the very poster child for a trial month of GamePass.