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Cake day: Jun 04, 2023

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Nope, but I’d encourage anyone who would have bought it, but are now on the fence due their own moral reasons, to stick with their gut. A piece of entertainment isn’t more important than personal principles, regardless of it’s popularity and how many others may buy it anyway.


I have no interest in the GTA franchise, personally. I’m more interested in what goes on behind the scenes. The industry is in a bit of a turmoil at the moment and that definitely has my attention.


Well, it has to start somewhere.

From Dragon Age: Veilguard and Suicide Squad to Condord and Redfall. They all underperformed for the same reason. People talked.


Well, isn’t that what we’re doing here? The entire point is to communicate you stance to others. And there’s quite a few AAA titles that have suffered simply because the customer base actually can communicate.


Doesn’t matter.

At the end of the day, people actually making a concious decision to not support a company by simply not buying its product is the best you can hope for.

You can’t expect some random kid in another country to start looking into American Unions in fields that won’t ever apply to them.


And Prunebutt shouldn’t be discouraging it. Voting with your wallet is the way to go and it’s the only thing any of us can do.





Sadly Bethesda has the perfect fan-base. Obedient consumers that think anything they indulge in is beyond reproach.

And regardless of the dwindling quality, they will keep buying whatever is advertised.


because the article seems more focused on smearing VALVe than reporting

I think we have an answer right there.


Well, it’s player based isn’t it?

The whole “Playability Theough Proton” rating system is based on player feedback, or at least that’s what I thought.


Depends on what is meant by “Influential”. Are we talking within the industry or among players?

Because, as much as I hate to say it, World of Warcraft pretty much revolutionized the industry. From the live-service, massive multiplayer format to every nasty type of monetization model we’ve seen in almost every big title since.



As much as I dislike Ubisoft, it’s nitpicky as hell.

The Year only has 365 days. Billions of people have inhabited the planet and screwed over each other for thousands of years in various terrible ways. Add in shitty natural causes like plagues and such, And well…

Good luck finding a date something shitty didn’t happen.




Ok, I’ll be that guy.

I’m sad they didn’t stick to it being CRPG.

Everything even slightly successful eventually turns into a first/third-person shooter.

I get that it’s to “reach a wider audience”, but that wasn’t what made it a success to begin with. It’s just “money-brain” thinking.


It’s the same in most gaming related communities, as it’s largely the same people that inhabit them.


Yeah, I found out. That’s too bad. I hope there’ll be refunds at least.


Thought as much. How could including Linux users ruin the game?

Edit: Nevermind I looked up the statement. Anti-Cheat was caught lacking and no one wants to update it, because money. So they just block all Linux users.


Same, but with Mint.

Haven’t encounted more than a few problems up until now and most I could fix by myself after a quick search and some very light reading.

I’ve been very satisfied with the OS switch.





Well, the Dev Studio is made up of Bungie and Activision crew.

So yeah, I don’t think anyone got their arm twisted too hard. Concord seems very much in their wheelhouse. A rip-off live-service game with massive mtx potential.


That could mean anything. Remember these are the guys that “redefined what a sequel means”.

I’m guessing it’s more mobile scams.





I just started dual booting to see what Linux could do nowadays. And yes, there’s a few games I have trouble playing, but it’s mostly games like Subnautica that gives me trouble. And in all honesty, that game barely works in Windows as it is.

I haven’t had problems with anti-cheats at all. Like, Helldivers 2 runs as well on Linux as in Windows.


Oh no, you misunderstand. It’s not help you find stuff on your computer.


That’s more of a battle between players. The more we buy mtx, the more will be shoved in and the less actual game for everyone.

The best Larian can do is keep being a better example.


I don’t think it sold nearly as much as they hoped.

But yeah, it probably made back what was spent on it’s making. And a bit more.

But as I understood it, they imagined it being their “Next Skyrim” in terms of success. And it’s nowhere near that.


As I understand it, Starfield was supposed to be played for a long time. They literally made the game loop for this reason.

You finish the game by “going to a new universe” and starting over.


Nah, it’s just Todd Howard. His priorities are weird as hell when it comes to games.

Like, dialog and story is not prioritized.

While map size is highly prioritized.

It’s a bit backwards when the games in question are supposed to be RPGs.


All the more reason to keep it “quite” and expansive like the first game.

BZ was so noisy and tiny. That, combined with other players would be terrible.

I think OG Subnautica could be fun with a Co-op mode. But any more players than that would ruin it.