For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
- 1 user online
- 14 users / day
- 225 users / week
- 849 users / month
- 3.26K users / 6 months
- 1 subscriber
- 5.86K Posts
- 40.6K Comments
- Modlog
How does that look for other singleplayer games that take some 50-100 hours to beat?
Copied from above comment:
Skyrim base + special edition = 28.5k
Fallout 4 = 18k
Fallout 76 = 8.3k
Starfield = 9.2k
Thanks. I meant how many percent they lost after 6 months.
Compare Starfield(330.7k > 9.2k) to games like Spiderman remaster(66.4k > 5.1k) or RE4(168k > 2.9k) or Armored Core 6(156.1k > 1.3k) or even a game build with multiplayer and replayability like Elden Ring(953.4k > 47.3k), all in 5 months timeframe, i think it’s to be expected as starfield didn’t launch with mod tools. The score doesn’t looks good tho, as people really don’t like the gameplay loop and the loading.