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Cake day: Jan 16, 2024

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You aren’t wrong, but it’s better than starfield.



I don’t think I even use 10 apps, I use like 3 of them

  1. Jerboa for Lemmy
  2. Firefox w/ unlock origin
  3. WriterP for note taking
  4. Message/Gmail/other system apps

All they have to do is look at the demographics of who applied and who got hired, and if there’s a statistical discrepancy, bada bing bada boom, you got a fine.







The Ubisoft monetization director has the gall to call others non-decent humans? Now that’s newsworthy.



That’s called consequences for your actions, and it’s usually viewed as a good thing


I frankly can’t remember anything from what I played in Starfield

I remember not being able to arrest Ron hope despite having a non-lethal weapon and a brig

Like come on, that was obviously the good ending. Why not implement it?


I liked Outer Worlds, I found it pretty good, if a little one note in its writing.


Scale? It’s plenty big, but there’s not a lot of good content in it. Quantity vs quality.

Artistic vision. There’s something there, but it wasn’t realized.

Gear progression is bubkis, they have this weird rarity system that makes no sense and makes it feel awful.


I didn’t play it, but who did?

It was generic and sterilized apparently. It ran fine, had no mtx, but had a 40 dollar price tag, had no big issues.

It just has no hook, no gimmick or anything. It was just boring.


Look up the min requirements. Look at what it tells you.






I really liked Mad Max and Days Gone where the focus was upgrading your one vehicle. I really wish there was more out there like it, but Im unaware of any.


Its been 2 months, we still dont have Fallout London. I was so excited too. Fuck him and his lies



Its mentioned in the article, but it bears repeating.

They force give you the first quest of a questline for free, and then charge you seven bucks for the second 15 minute quest.

Its also not complete, its an early access paid mod where they clearly cut content out of the game just to give you the first hit of a faction questline, end that first quest on a cliff hanger, and then charge 7 bucks per quest. And before this, the faction was just a series of kiosks giving radiant quests.


For every country they expand to, they need a legal expert for that country. It gets expensive quick, and sometimes you just dont expect enough return for the investment.


Tbh, I can see that. I hop in CS and its political, but I play it for escapism.


If the player doesnt know the choice exists, and has reason to think the choice doesnt exist, then the choice is kinda moot, isnt it? In any case, my original point was a lot of complaints were really about bad writing.



People did experiment, in the first scene with the wp. That experiment told them that the game would force you to make evil decisions to continue playing. I saw that narratively there was a good option, but the game told me that that option wasnt available in the WP scene.


They might not be missing the message. Its reasonable to think “this is just the writers opinion, it wouldnt work out this way irl”


A lot of gamers thought it was forced. Its just bad communication with the player.


I didnt know that. After the forced willie pete bit, I thought all the other bits were forced too. Specs op unintentionally set a rule “if theres a choice, youll be forced to take the evil one” which made the entire thing feel obnoxious.


Does anyone really listen to RATM anymore? Tom Morello is a multimillionaire who hordes money instead of giving charity. Hes a hypocrite and a sell-out.


What, war is bad and glorifying war is bad? The point has been made, no one missed it. Its just wasnt worth mentioning.


Has anyone actually seen anyone actually complain about having politics in games, and not just obnoxious politics, like Specs Ops where they force you to kill civilians and then act like your the bad guy because you wanted to see the content you paid for? If you dont give us a choice to be good, and if you’re super preachy about it, then its just bad writing.

Look at New Vegas, plenty of politics, but you get to make choices, and its not preachy at all. Then look at the Last of Us 2, where they force you to kill a dog the other character petted, and it comes off as blatant emotional manipulation. Which game is widely considered a masterpeice?



They broke our mods to introduce more microtransactions. Sure its not the worst thing ever, but its still bad.