Today on “the gamedev community literally can’t catch a break”…
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In what way did a hyper-conglomerate buying up every studio they could for their own profit seem to indicate it would usher in “a new age of games”? It was always going to end like this.
But every single corporation ever says that when they vertically and horizontally integrate their operations, it streamlines workflows and brings quality and savings to customers.
Customers always see that quality and saving, right? That always happens when monopolies form, right?
In the way that IO interactive is much better after being let go from Square Enix, I thought Eidos would be the same.