"I can't stress enough how often I'd hear a retail rep declare a genre/style/look was dead with zero supporting data."

“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

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481Y

It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move

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11Y

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101Y

Kings quest didn’t have character progression or choices to be made (at least in the ones I played). That’s pretty core to qualify as an rpg

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31Y

Some of the KQ games had choices, but no character progression (one of the last ones if I recall, but it sucked). The QFG games had character progression and more choices than most RPGs.

Dojan
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01Y

I mean one could argue that you do play a role in them, but I don’t think they fit the general definition of a role playing game.

Think their genre is graphical adventure game (as opposed to a text-based adventure game). Can’t recall if any of the KQ games have mouse support, but in that case they’re point-and-click adventure games.

Roleplaying games I think imply a bit more agency for the player, usually manifested in the ability to tackle problems in multiple ways, like maybe talk your way through something instead of a battle. Etc. I seem to recall the Kings Quest games were fairly linear.

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31Y

The Quest For Glory games are a real genre-bender there, but one could say an RPG is defined by a feel and not just a specific subset of the RPG mechanics.

Shurimal
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51Y

Did they have a leveling system, class system and virtual dice rolls (explicit or implicit)? If they did, then yes, they were CRPG-s.

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11Y

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-11Y

So XCOM is a CRPG?

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31Y

Why even ask this?

andrew_bidlaw
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51Y

You can call it a Tactical RPG in some sense, although I can’t remember more Role-Playing components than any other strategy have.

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11Y

They are nightmares

yildo
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121Y

The combat has to be turn-based or it becomes an ARPG like Diablo/Dungeon Siege/Titan Quest/Torchlight

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151Y

Most of the CRPGs are RTWP rather than turn based though. Though I personally prefer turn based.

Björn Tantau
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31Y

Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.

Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.

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1Y

Although under the hood they were still turn based

There’s a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn’t work at all in an actually turn based system.

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201Y

RTWP = Real-Time with Pause, in case you were confused like me

Khrux
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241Y

Like Club Penguin.

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141Y

Close, but that’s a CMMOPRPG

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31Y

Found the bard.

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