While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

I Cast Fist
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382Y

Man, imagine if movies or books charged you by the hour. Lord of the Rings would make bank!

@LufyCZ@lemmy.world
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-82Y

Thing about a book (and a movie) is, that once it’s out, it’s done (99.99% done).

For a game like GTA Online (be it V or VI), there are ongoing server costs, massive content updates, support, all that jazz.

I’m not saying I support it, just that I understand

@vivadanang@lemm.ee
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122Y

your understanding is misplaced; their ongoing costs are MASSIVELY offset by their in-app purchases already. to claim they need more is just greed.

@LufyCZ@lemmy.world
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-32Y

When did I say I support microtransactions? It doesn’t have to be both at once.

Koordinator O
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82Y

Game companies make profits unrivaled by any other industry and all we hear is “it’s not economic to sell a game for 60 bucks.” Now there are microtransactions and those profits skyrocketet. Now even that is still not enough. It’s just Ridiculous.

That’s why live services games needs to incorporate micro transactions. The studio needs to have a constant revenue stream to maintain the development and the infrastructure cost.

That’s why live services game needs to end

I Cast Fist
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32Y

That’s why live services games needs to incorporate micro transactions.

Not really. Subscriptions are a thing, or used to be, at least. But they’re nowhere as profitable as mtx.

That’s why live services game needs to end

MMORPGs would like a word with you

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