Ways of designing intimacy in games
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Indie designers and artists discuss different ways to make sexuality and intimacy more common in game design.
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-111Y

Continuous exposure to sexual content throughout childhood can have significant effect on their sexuality later in life. I don’t think the same thing is true for shooting games.

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21Y

Continuous exposure to violent content throughout childhood does too.

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-31Y

Not to the same degree.

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51Y

Lots of games are made for adults, and relatively few mainstream games have sex scenes at all. Many of the games with sex scenes have an option to disable those scenes and nudity. Practically all of them have an M rating with specific content descriptors on the box or store page, making it easy for parents to avoid it altogether. All modern game platforms also have parental controls that can be set up in a couple minutes.

All this is to say that if kids are seeing sex scenes in games, it’s because their parents have ignored all the warnings and options. For a parent to say that these types of games should not be made (as one of the above commenters did) for adults because they’re too lazy and feckless to use any of the options available to control and monitor the types of content their children consume, when it’s been made so easy, is disturbing. It’s especially disheartening to see it in a gaming community, from someone who presumably plays games themselves and therefore has absolutely no excuse to not know about the options available. I’m accustomed to hearing it from places like Fox News, but not here.

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141Y

It’s the parent’s job to control what their children consume

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-81Y

Sure but what does that have to do with what I said?

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