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The problem is the kind of stuff the industry tries to take shortcuts on.
I decided to apply some filters in my choices and quality of entertainment went up by a lot:
Other than that, I am a patient gamer, I play all kinds of genres, just a bit less on the RPG and strategy side, and I like to support Indie developers by paying their games full price and kickstarting them.
I am ok with playing short games if the experience and polish is there and I never do completions. I also buy very few DLCs and only if they add single player campaigns.
Do this and I am quite sure you will fall in love with gaming again.
Allow me to slide a plug for Frostpunk and Outer Wilds (and its excellent almost-a-sequel DLC Echoes of the Eye) in here, just in case you haven’t touched them. Oh, and Subnautica too. And Disco Elysium…
Factorio
I’m curious about the last rule.
Hellblade: Senua’s Sacrifice is quite good. I haven’t tried the VR mode but that isn’t really part of the game.
Most driving simulators have a VR mode.
Elite dangerous is another great game that supports VR.
I stay away from driving simulators mostly because I hate cars in general, unless it’s Quarantine or Carmageddon.
Making something VR compatible games pushes towards certain design choices that empoverish the desktop experience.
I have heard great things of Senua’s Sacrifice, but I downprioritized it for years now exactly due to that design aspect.
This probably isn’t what you meant, but I’m a huge fan of games that are obligate couch co-op games. Things like Overcooked, Lovers In A Dangerous Spacetime, or Trine where you could play it alone, but there wouldn’t be much point. Playing a game where you have to cooperate with another person is a ton of fun.
My guess is I have way fewer friends than you
Check out Unravel 2.
I hate playing MO Base for that very reason