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Is it contractually obligatory for UE5 devs to blame the people buying their product for the shit performance?
Hey some people over fucking estimate their shit tier rigs.
But if your game runs like shit on the top of the line consoles too, then maybe the problem is the developer.
Only in PC gaming can they get away with blaming the customer.
The problem with PC is always going to be the amount of possible hardware variations, it’s difficult to make sure the game is well optimized for all of them.
It also doesn’t help that some people don’t understand that they need a good CPU as well as a good GPU and end up with a massive bottleneck.
Idk, I’d really like to play this on my PS5 however the PS5 version of the game only runs at 1080p upscaled.
Should have put a better GPU in your PS5 obviously
This is why I bought a second PS5 and run them in SLI mode. It only gives about a 36% increase in performance in some games that support it, but it’s totally worth it.
AFAIK it’s poopy pants lazy behavior on the dev part. I can play it on my PC but I just wanted to sit in my living room.
TV as additional monitor?
Creation Engine devs like to do it as well. Seems to be a general thing in the industry