I was in a counter-strike clan for a long time. We were all varying levels of dork. Clan members doubled as mods for our server, and we ran a server with classic rules and kept it tight. Almost always had a full server (12 people) between ourselves and the randos that joined our community. Spent soooo many hours bullshitting about our stupid teenage lives while headshotting each other. We had ventrilo, a old sql forum, and steam.
Everyone is still on steam friends but don’t talk like we used to. None of us play counter-strike anymore after it moved to CS:GO, so we lost that common thread. I’m mainly focused on my WoW guild and community there now.
Aight so you’ll need to configure track pads to click on abilities during the turn based combat.
Framerate is good on medium bit there are clear issues with the filtering as textures seem to clip in and out layers per sprite (from foliage spites to the NPCs and players. The result is like a low grade flicker.
I’ll bump it up to high later, but as we know Steam Deck likes to engage surface of the sun with a jet engine mode on AAA games high settings.
You may want to read up on basic terms for D&D. Thus game relies heavily on that jargon to describe game mechanics.
For example AC is Armor Class and the value defines how difficult you are to hit. Not to be confused with Air Conditioning or Assasins Creed.
As with D&D there are no set-in-stone archetypes. A fighter can focus on throwing rocks to be ranged or a sorcerer can do their damndest to be a melee player. Classes and races do have innate traits that lend themselves better to other roles and synergies.
As a consumer, the worst days of Steam were in its early years. It took hours to download the HL2 day 1 patch. But those days are long behind us.