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Joined 2Y ago
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Cake day: Jun 11, 2023

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I really hope they don’t introduce a challenge system. It might suit some of the American sports, but would be another step in the wrong direction for VAR in football (soccer). It already takes long enough to make a decision at times. Imagine after all that, the decision is challenged.


So a game could release an “update” with less content and charge for it, and that would be ok to call a DLC, because they charged for it?


You could try podcasts, but that’s mostly for after the games. If it’s just to keep up with scores, there should be plenty of apps available. I’ve been using Sofascore.


It’s not a walled garden, it’s kind of the opposite. You can connect devices regardless of brand and it’s a server you can run locally. In theory you wouldn’t need to update it or ever connect it to the internet again, as long as your devices can run locally.

If you have an old laptop or a raspberry pi 4, you can always give it a try before scrapping what you’re currently using.



Where did Microsoft or Larian say that was an option? Where did Microsoft say that they would be happy to have features cut from the X to keep parity with the S?

I pointed out how poor a business decision this would be if Microsoft would allow it. It ruins their offering for the Series X. How can it compete with the PS5 if they start allowing developers to drop features from Xbox games? The entire point of the article is that Microsoft has boxed themselves into this corner. And your suggestion isn’t a good solution.


It’s literally in the title…

Microsoft’s Xbox Series S Parity Demands

And in the article…

While there would be some variance in technical capabilities between consoles, feature parity between the two would remain the same. It would remain the same because Microsoft would demand it remain the same, from both its own studios and third parties.


Hey guys, you should get a Series X because BG3 is coming out. Sure it will be missing features that you’ll get on the PS5 like split screen, but you guys understand we need to support the Series S and have parity between our two consoles.

So even though you spent more money on a Series X, that’s capable of running the full game that the PS5 is getting, you should just be happy that you’re getting the game at all. Don’t worry about having paid for a console that’s capable of more.

-Microsoft


Let’s say that’s something Microsoft would even allow, it diminishes the ability to compete with the PS5. Why would I get a Series X if there’s a chance that some big game launches will have less features than other current gen platforms?

Microsoft really hamstrung this generation of consoles by releasing the S and demanding it runs feature parity with the X.


My comments are actually after seeing the local pricing. I still think it’s too expensive. Perhaps other locations are more affordable.



This post is asking what apps are worth paying for. Someone suggested Sync is worth paying for. I disagree and offered a different opinion. No one said you had to pay for it, just whether it was worth paying for or not.


I’m sticking with Voyager for now. Sync is too expensive for a beta app. There’s no post functionality in it yet. I’m also not sure how I feel about paying so much for an app to access Lemmy. I’d rather put some of that money into the instances themselves.



It already has it. If you click on your account and then edit, you’ll have the option to add another account.


“Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S” - from the article

So no, they don’t get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.


That article is from 2021 and doesn’t provide links or details to any data. The claim in the article says it’s 50/50. But again, no data is provided.


If it’s so straight forward, then what are the devs complaining about?

Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don’t build to every specific PC variant. But they have to build to both the X and S.


The article I shared was developers complaining about having to optimise for the Series S. But you’re saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That’s the point. It isn’t the same as PC. Developers have to specifically work on getting games to run on the Series S. I’m so confused as to the point you’re trying to make to me, when in another comment you acknowledge that developers have different standards they’re required to meet for the S. We seem to actually agree.


How does any of that mean that “it’s very much the same as optimising for PC”? Are you saying that developers optimise for every PC configuration possible?

Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn’t the same.


But the Series S doesn’t run the PC game. Just like PC’s don’t run the Series S version of the game. I’m confused. If it was so easy, why isn’t every game available on every platform on day one?


Of course. Why didn’t those stupid developers think of that.


I literally posted an article where developers are yet again complaining about having to develop for the Series S and that it isn’t as easy as just “optimisation”. So maybe you can ELI5 how developing for consoles is exactly the same as developing for PC?


Not the same thing. Games aren’t built for every specific PC configuration. You’ve always adjusted graphics settings on PC depending on what your machine can run.


I'm not sure Microsoft did this generation of consoles any favours by launching the Series S.
fedilink

It’s always hard when you leave a game. I left Sekiro for a bit over a month. The only reason I went back to it was because I was waiting for another game to install and thought I’d load it up again. I’m glad I did, because I didn’t drop it after that.


No that’s the first encounter. He’s hard, but it’s just a matter of learning the move set. You can do it!

I spent over an hour on one of the other bosses. I’m not good. I still managed to do it haha.

You can also look up some guides. Not to cheese him, but to help you get a look at the move sets so you aren’t in the thick of it while you’re trying to learn them.


Which Owl? I spent a lot of time on a couple bosses, sometimes it clicks and sometimes it doesn’t. If you keep at it you’ll eventually get into a pattern.


Yeah no worries. Sorry, still getting used to the crosspost stuff, so should have mentioned the Sekiro community.


Oh I already posted on the Sekiro community as well. Was just trying to test out the cross posting feature.


Just finished Sekiro
cross-posted from: https://lemmy.world/post/1977735 > Wow. What an experience. > > It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did. > > I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment. > > Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable. > > If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.
fedilink

Oh right. I’ve been using Voyager so maybe that feature isn’t there yet. Will give it a shot on the web version.



It doesn’t help that users might be split across instances. I posted recently over on this instance: [email protected]

I didn’t want to repeat my post and annoy people who might see it two or three times.

https://lemmy.world/post/1977669


It’s a steep learning curve (was for me anyway), but it’s really rewarding when you get it.


Oh I know that feeling. I don’t know if you remember the dragon rot thing that happened if you died too much. Well pretty much every NPC had dragon rot for a long time in my playthrough haha.


I stopped before that point. I think it was around the guardian ape. I had read how the game started to click with people after Genichiro, but that didn’t happen with me, so I thought it never would. It definitely did towards the end game. But hey, it might not be for everyone, and that’s ok too.


Just finished Sekiro
Wow. What an experience. It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did. I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment. Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable. If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.
fedilink


You started out asking whether it’s a game or simulation, then ended up talking about card pulls. Clearly it’s a game then right?



I’m coming up to the end of the game now on my first playthrough. I’m at the Shura ending point. But I’ll carry through because I think the section you’re talking about that looks breathtaking is after where I’m up to.

I’m playing it after Elden Ring, which was my first Souls game. I loved Elden Ring. The most memorable boss fights I’ve experienced. Can’t remember audibly gasping like I did the first time I fought Radahn and couldn’t work out where he’d disappeared to.

I have to agree that Sekiro really does require that you get good at the game, or you aren’t progressing anywhere. There’s no shortcuts. To the point where I hit a bit of slump and stopped playing for a few weeks, thinking I wasn’t going to go back to it. But I picked it up again while I was waiting for some other game to install and it was like I’d never left.

I’m looking forward to the rest of my playthrough.



Sekiro endings
I'm at the point in the game where I can get the Shura ending. I doubt I'll end up doing another playthrough. Not because I haven't enjoyed the game, but it's just not something I tend to do. If you were to only do one ending in Sekiro, which would you go for?
fedilink

Yeah but I’d see one, scroll a little further and see another. Then scroll a little further and see another. Sure you might see some repeated posts on Reddit, but the problem is exacerbated if there are multiple instances of the same topic.

For example, if I saw the same post on /r/Google and /r/Android. The problem could be four times or more worse due to there being multiple instances of Google and Android federated.

I’m enjoying Lemmy, but it’ll be interesting to see how this might be dealt with for those that want a single feed per topic.


I’m with you. I’m already seeing duplicate posts/links shared across instances. Trying to work out how managing subscriptions will look as the platform grows.


But they’re the same topic, so there’s a good chance there’s gonna be repeated content across both. Particularly if not everyone is subscribed to all instances.

I’m subscribing to both, but will be interesting to see how duplicate content across instances are federated in the future.