Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.
troyunrau.ca (personal)
lithogen.ca (business)
Try using the 1.4 cable with your 2.1 devices.
One could quibble over whether that is forward compatibility or backwards compatibility. (It depends if you define HDMI to mean the cable or the standard…) But the 2.1 compatible device will probably just silently fail without any hint to the consumer of what the issue is. Or, if you’re really very lucky, you’ll get some sort of degraded option.
Anyway
I’m a huge NMS fan (bordering on apologist). Given the hundreds of hours I have in it, I’m always surprised when it pulls me back in.
Like, “it’s the weekend, I’ll just log in and grab some quicksilver missions and… Oh hey, new patch – an expedition is starting… Why have I been sitting here for 7 hours…”
It’s also super chill when you want it to be. Presuming that you’re late game, the only truly rare resource left to harvest is quicksilver. So I log in, trigger some fleet expeditions, visit my colony and kill a few drones that are harassing it, harvest a few resources. Maybe I decide to try to be a completionist at one of the many many side elements of the game – like building a base for each minable resource, or collecting one of every ship part (ship hunting is fun!), or what is this egg synthesis thing (oops, there goes another weekend).
It reminds me of playing post-game pokemon sometimes. There’s no reason to still be there – you beat the game, right? But the pokedex needs filling and, oh, let’s breed this rare special move onto an unlikely critter just cause and…
If you’re able to make your own fun, rather than just following a plot, then NMS is an amazing sandbox.
Very true. I went in with perhaps unrealistic expectations and didn’t enjoy the gameplay loop. When I enjoy a game, I really enjoy a game, with several titles having 1000+ hours.
Someone needs to introduce Bethesda to Markov chain based storytelling if they’re going to use procedural generation. Anyway, I digress. I’m looking forward to Outer Worlds 2 ;)
I’ll play devil’s avocado.
There are some genres that were effectively created by the Japanese gaming industry (Nintendo and others). Pokemon and monster hunting/battling. Final Fantasy/Dragon Quest and JRPGs. Hell, I’d even say visual novels (like Steins;Gate and others). Japan has been hugely successful at exporting these genres that were already domestically successful. And so they became the reference standards.
But if you were to look at racing games, or flight sims, or dozens (if not hundreds) of other categories, you’d see that they’ve failed to break into these genres with any significant effect. Not because they don’t have the technical skills, but rather, they don’t fall into their niche.
Cherry picking Mario and Zelda is unfair.
I bet this is a falling out with Hasbro execs on royalties. BG3 royalties were a cash cow this year for Hasbro, pushing Wizards (as a division) to be quite profitable, while almost all other divisions in their company lost money.
So now the agreement is over, and Larian is like: we will own the IP on our next project instead of paying $90M to Hasbro… And fair enough – they’ve shown they can kick ass. Hasbro is probably gambling that it’s the IP that made the money, and not Larian being magic in a bottle as a developer. So they’ll kick tires on selling BG4 to another studio.
BG3 will go down in history as the legendary game before enshittification. Larian will make a few great games that don’t sell as well – before selling out to a whale that dumps money on the owner’s front lawn (see also BioWare). The devs who made BG3 will found indie studios and make cool shit for a decade or two. So the wheel turns.
Obviously there are a lot of large privately held companies, many of them owned by billionaires, some of whom are very public assholes. Forbes maintains this US-only list (Twitter is 149th and falling): https://www.forbes.com/lists/largest-private-companies/ But, Twitter notwithstanding, most of these giant companies just quietly go about their business. Some of them become conspiracy theory targets (Koch) due to the flex their owners exhibit on the public sphere. And some of this is clearly incorrect in their table (ie: Cargill is not making $1M in revenue per employee – they probably used US employee count, but global revenue).
Large private companies should be paying more taxes, imo, but are not strictly the problem. Large public companies are evil almost across the whole spectrum. The large private companies don’t typically fire 25% of their staff at Christmas just to massage numbers for the quarterly report.
When you look at small companies though (for example, my company is two people, both owners, no employees), I hope you’ll see that we’re just trying to make a living :)
I don’t think private business is the issue. I think publicly traded business is the issue. In a private business, you don’t have quarterly shareholder meetings with the expectation of continuous growth, and then shareholders demanding you fuck everything up.
Many private businesses are also fucked up, but so many others work just fine. Many work great, particularly small business or employee owned business or coops or similar.
That’s assuming both devices can successfully negotiate. Does not always happen.