I initially bought into the game because they were pushing it as the early stages of a space Dwarf Fortress clone. I’ve been playing DF since forever and usually hop on any clone that gets hype. This one started really well and then, basically out of nowhere, they say they’re totally done, leaving the game at basically a demo stage. Gnomoria and Towns both had more features for a lot less. It was just so underwhelming that I haven’t bought Double Fine since. According to Wikipedia (cited source didn’t include the version number), the production 1.0 release was a retagged Alpha 6e and it fucking feels this way.
Another reason I was irked was that Double Fine was supposed to be reputable. At this time, you also have Castle Story in the news a lot absolutely fucking everyone. Spacebase DF-9 was from Double Fine and there was no way a company with that pedigree would pull some Sauropod shit. But they did. I get it; companies have to make money. Call a spade a spade don’t lie.
I think it’s a terrible decision because of this. The whole point of hubs is to get players together and interacting. Putting AH and mail around hubs requires many players together. Giving folks a mount means the hubs stop being hubs and contributes to the continued decay of the multiplayer aspect.
Take this with a grain of salt. When I last played hubs still mattered. If that isn’t currently the case this is just old fart complaints.
It could also be manipulated by someone who reports the dark patterns are inaccurate. If it were run by a single org or person, it could get sold to a company interested in gaming the ratings or used to bash things the owner doesn’t like. I’m not entirely sure what your point is. Every way to set this up is subject to bad actors. There are some checks and balances present in the website. Why are they inadequate and why should we not trust this site? Are you, perhaps, an industry dark pattern plant trying to get us to avoid something that could deter dark pattern usage?
The most frustrating thing about this article is that it completely ignores that good movies targeted at kids still have to be good. Personal complaints aside, the new Mario movie was reasonably good for adults and great for kids. Pixar keeps churning out things that are fantastic on many levels. Bluey is an amazing show that can resonate with kids and parents. I don’t for a minute buy the elitist bullshit of “well you’re not a kid so you can’t comment.” Muppet Treasure Island holds the fuck up as an adult so this writer can fuck right off.
I did some cursory searches to find the actual arguments and came up blank. It’s important to note this isn’t the standard “video games cause violence” lawsuit that has absolutely no merit. This is different. The summary presented in articles is that this gun manufacturer explicitly marketed their product for things like this using a sophisticated campaign. If I understand the summary correctly, it therefore hinges on both the marketing of this specific gun and its presence across the digital landscape. The parents aren’t going after shooting in games; they’re going after a company that actively markets its products on social media and in video games.
It’s novel. I’m kinda skeptical because the solution would have to limit product placement and advertisement which has a massive lobby. There’s also nothing that really says “this specific gun leads to violence” without implicitly relying on the whole “video games cause violence” which is bullshit.
I really struggle with the justification present in the article. “I need to emulate to do my job as an academic” is pretty hollow. “I want to emulate because I want to learn” is the real reason and, as an academic myself, I don’t feel like there’s a higher ground that gives me access to literally anything I want just because I want to learn.
If the argument was “the copyright system is fucked and knowledge needs to be more open” I would be 100% behind that. I feel that way. I just don’t think someone should get to say “show me your secrets because I’ve arbitrarily decided to make my next publication about your secrets.”
I’m not gonna lie I found he died today when I was double-checking the spelling with a quick google. I then had to check the timeline to make sure he was actually involved in the sale.
Basically selling user data from BNET didn’t work out and after the year of flops the board got antsy. Still blame Altman tho.
The $150 isn’t for the new game mode. People that paid $150 were told they’d get all DLC. The devs are saying this isn’t DLC and these folks will get it for free once the game is out of early access. People that paid $250 can play this now. People that paid any more will have some level of discount to purchase access to this mode.
It’s all in the article.
I don’t think the contention is that the title is wrong. I think the contention is that the conclusion you draw is wrong. The implication of people playing games released more than six years ago is that the game is over and done. Live service games with regular releases do not fit the traditional definition of a game release so it is difficult to compare the player base of Half-Life 2, CS:GO, LoL, Borderlands 3, and Fortnite. A huge playerbase for an offline game with no updates is a big deal. A huge playerbase for an online game with regular updates just doesn’t seem like a proper comparison.
The article touches this to an extent.
People weren’t playing the game Gearbox wanted them to play the game so there were constant nerfs that fucked up everything in the meta.
This looks like a decent video about it; I have not watched it all the way it’s really good and covers all the junk that drove me away from BL3 as well as stuff from Wonderlands I didn’t know about.
His commentary about why they had to nuke all the fun shit in BL3 is equally piece of shit of material. I don’t want to dig through his Twitter to find stuff. Shit was wild. I dislike a bunch of folks in the gaming industry for poor decisions. Randy’s one of very few I will always go out of my way to highlight how much of a piece of shit he is.
Randy Pitchford is a piece of shit and forced out the original Claptrap VA. Jack Black is great and I really respect him because he likes games, seems to treat fans well, and seems to care about the communities he participates in. He should not be voicing Claptrap just like Chris Pratt shouldn’t have been the voice of Mario (aside from Chris Pratt also being a piece of shit which I don’t think Jack Black is).
It just felt weird and off the whole time. Maybe I’m conditioned to be sick of the quips we saw in the preview because of the flood of super hero movies we’ve had. Maybe if I went back and replayed Borderlands I’d respond the same way. It wasn’t violent enough, it didn’t have enough explosions and bullets, the characters weren’t the models and that was jarring. It’s not cell-shaded. I got so fucking annoyed at the trite “it’s in my mouth” scene that I just don’t have a good feeling.
I’m hoping it will be a fun, mindless action movie. I’m reserving judgement other than Randy Pitchford being a piece of shit until it actually comes out.
Assassin’s Creed: Odyssey was terrible with this. The game was artificially extended by all the back and forth running you had to do. I’ve used travelgating to describe this before. The first Dragon’s Dogma was pretty okay without fast travel because you really never went back to old locations. It was a huge slog if you had to, though, and that wasn’t always the most fun, especially having to constantly fight the same battles over and over again.
I was also expecting something more from the article. This is 100% posting tweets on your website so you can drive engagement there by linking your article in a tweet on Mastodon.
The top comment has it right (for me that’s getting internal leaks). Getting a disaffected employee would be rad. I turned down CGI during the pandemic because, while I was really interested in seeing just how fucked it was on the inside, I could not justify wasting six+ months of my life siphoning money off whales making something going absolutely nowhere.
I made the same comment when I saw it was nominated. It’s Fallout 4 in space with both free base building (outposts) and grid base building (ships). The procedural generation of locations is reminiscent of Arena. The class system is a simpler version of Skyrim and Fallout 4. The story is cliche science fiction using mechanics from earlier Bethesda titles. The dogfights are decades old. The drudgery of running around forever for a simple objective hails back to earlier titles like Assassin’s Creed: Odyssey and similar Ubisoft map objectives.
I have no idea what Starfield innovated. It’s just like every other Bethesda game with some new things done better elsewhere. I am in the minority that love it because it is exactly what you would expect from the studio that’s been rereleasing the same game for over a decade.
Nintendo does not sell hardware at a loss and, IIRC, has done so since the Wii. It was a huge deal back when they said they were going to make a profit off the hardware. Given how abysmally the Wii U did, I’m struggling to find coverage of that from 15yr ago that I only vaguely remember. However, that’s been a major point from Nintendo since the Wii, so it’s ridiculous that Epic wouldn’t know that and is clearly just an attack on Google (please don’t read that as me supporting Google or Epic).
I am fairly confident that Roberta Williams was mentioned in Stephen Levy’s seminal work Hackers. It’s been 5+ years since I read the 25th anniversary edition so I don’t want to say it was good or bad; it was enough coverage that I remember it and think it’s really weird that PC Gamer wouldn’t include her work.
I highly recommend Empires of EVE. It’s a good history of some of the early period. I’ve observed the game for years but never played. I’ve got a few friends that just read the book and loved it.
In getting the link for you I learned there’s a second volume that I’ll go out and snag this weekend.
This was a component of a messaging app. I started using Jamboard at a company that used Google Workspace because it was integrated into Google Meet. Real nice and easy way to keep a whiteboard going. They’ve replaced it with other solutions like Figma and Miro now, but that means I now have to create new accounts for my org and unless we pay a premium, the tools don’t have SSO, just social auth. It’s not a personal inconvenience; it is a huge business inconvenience.
Like other commenters here, I’m hopeful. Epic owning Bandcamp was pretty scary. They never really answered questions about it and a lot of folks were worried it could have gone the Epic Store route. Epic might honestly have sucked up all the data and sold it off already, though. We don’t know what the future will hold; I feel like no Epic is at worst a neutral position. Songtradr is at least in the music business and isn’t headed by Tim Sweeney.
This is incorrect. Vim and neovim can reach the same level of functionality as VS Code through plugins and extensive configuration. An experienced vim user with plugins is as fast as an experienced VS Code user with plugins.
Getting vim experience and customizing it has a much steeper initial investment. That’s where the disconnect is.
There is an argument to be made that completely mouseless development is faster. This also requires a steep initial investment to pan out.
I get so many “new” games either through Humble Choice or bundles that patient for me is really just waiting for it to show up there (which might even be within a year of release). Sometimes I’ll buy stuff brand new but there I use my Humble Discount.